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MVICF-Soft Actors Core

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: ICF-Soft Actors Core
  • Original author: ICF-Soft
  • Original date: March 24, 2017
  • Source thread: https://forums.rpgmakerweb.com/threads/icf-soft-actors-core.76319/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)

Summary

ICF-Soft Actors Core - Version 1.00 by ICF-Soft​ Introduction This plugin gives level up actions and conditional subtraits to actors.

Archived First Post

ICF-Soft Actors Core - Version 1.00
by ICF-Soft​


Introduction

This plugin gives level up actions and conditional subtraits to actors.


Features
  • Level up common events and javascript code.
  • Level and custom condition based subtraits.

How to Use

It needs ICF-Soft Main Utility to work.

It works with notetags, these can be applied to actors or classes:
Code:
<LEVEL SUBTRAITS: lv n>
<LEVEL SUBTRAITS: lv n, lv n, lv n>

- Allow to use a subtrait setup from main utility plugin when an actor has reached specified level. Only highest level is applied.
You can use all you will need in a line, must be in ascending order.
Code:
<CONDITIONAL SUBTRAIT: n javascript>

- Allow to use a subtrait setup for an actor if a condition is met. More than one setup can be applied.
Code:
<LEVEL UP EVENT: x>

- Allow to call a common event when an actor level up.

To make subtrait setups you use main utility plugin notation. (See main utility plugin readme file).

Example:
Code:
<SUBTRAITS MASTER>
debuffrate 3 0.95
<SUBTRAITS MASTER>
debuffrate 3 0.92
xparamplus 0 0.1
</SUBTRAITS MASTER>

Here's an example of an actor setup:
Code:
<LEVEL SUBTRAITS: 5 0, 10 1, 15 2>
<CONDITIONAL SUBTRAIT: 3 $gameSwitches.value(20)>
<CONDITIONAL SUBTRAIT: 4 this.hp / this.mhp < 0.3>
<LEVEL UP EVENT: 1>

<SUBTRAITS MASTER>
debuffrate 3 0.95
<SUBTRAITS MASTER>
debuffrate 3 0.92
xparamplus 0 0.1
<SUBTRAITS MASTER>
debuffrate 3 0.90
xparamplus 0 0.15
<SUBTRAITS MASTER>
paramxflat 1 200
<SUBTRAITS MASTER>
attack_state 2 1
</SUBTRAITS MASTER>

If you want to use special javascript code when an actor level up you can use this notetag.
Code:
<CUSTOM LEVEL UP>
</CUSTOM LEVEL UP>

- You can use lastlevel, level and levels variables. They're selfexplanatory.

All info you will need is avaiable inside plugins help section.


Download

You can downolad from mediafire: Version 1.00.
You can find blog entry and check for updates here.


Terms of use
  • Free for commercial and non-commercial games.
  • If commercial, a free copy of your game whould be fine.
  • Credit to ICF-Soft.
  • Do not repost without permision.

Credit and Thanks
  • ICF-Soft

Author's Notes

This is a plugin designed to have all actor related funtions. I plan to add more in the future.

Features Mentioned

  • Level up common events and javascript code.
  • Level and custom condition based subtraits.

Downloads / Referenced Files

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License / Terms Note

Terms of use Free for commercial and non-commercial games. If commercial, a free copy of your game whould be fine. Credit to ICF-Soft.

Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

#rmmv#plugin-archive

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