MVHikitsune-Red's Tiny But Useful Plug-Ins - NEW: A PH_Warehouse Edit = ^~^ =
BMM Archive · July 15, 2026
Original Source
- Original title: Hikitsune-Red's Tiny But Useful Plug-Ins - NEW: A PH_Warehouse Edit = ^~^ =
- Original author: Hikitsune-Red
- Original date: July 12, 2016
- Source thread: https://forums.rpgmakerweb.com/threads/hikitsune-reds-tiny-but-useful-plug-ins-new-a-ph_warehouse-edit.65231/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)
Summary
Plug-Ins! by @Hikitsune-Red RED_RandomLoadingScreen Spoiler
Archived First Post
by @Hikitsune-Red
RED_RandomLoadingScreen
I found myself, the other day, in want of a more personalized loading screen. So, hopping into the system folder, I changed my 'Loading.png' and was satisfied for a moment or two, but then thought, "I want...more."
So I slapped together this small Plug-In.
With this Plug-In, you can set up your game's loading screen to be randomized! Chosen from a wide array of loading screens.
How to Use
Simply create as many loading screens as you want in your 'img/system' folder, named 'Loading#.png' and set the parameter in the Plug-In manager to your max number of loading screens, and viola!
But that's not all this Plug-In can do, with more screens comes the need for more options. So, you can also use Plug-In commands to set the next loading screen, or next range of loading screens by simply using the "setLoadingScreen # #" Plug-In Command.
Screenshot
*Imagine all your loading screens here*
Link
Plug-In on GitLab
Note:
Because this works with Loading Screens, it is best paired with TDDP Preload Manager
RED_SetRegionId
Just use the script call "$gameMap.setTileId(x, y, r)" where x and y are the tile, and r is the new region ID
New!: Use "$gameMap.setTileSquareId(x, x2, y, y2, r)" to set the region ID of tiles in a square range
Link
Plug-In on GitHub
PH_Warehouse (edited by me to allow renaming capabilities and randomized items)
See the read-me provided
New Feature
Allows chests to have a name that is only used for the dialogue. This way, the rpg maker can use a name like "HOME_CHEST_FOUR" and still have it show up, in-game, as "Chest".
New Feature
Chests can now have items added / loot-added at random by inputting a list of ids.
Allows for random quantities of these items as well.
Link
Plug-In on GitHub
IMPORTANT NOTE!
Use of this Plug-In requires that you credit me and PrimeHover (information can be found in the read-me provided) as this is his Plug-In with small edits by yours truly.
I have submitted a pull request to PrimeHover, as this was functionality both asked for, and he said he'd like to add.
His Plug-In is under a CC-BY license, so posting my edit here is all good.
Terms of Use (can also be found in-file)
- Free for non-commercial and commercial use
- Just give me some minute credit as "Hikitsune-Red 火狐"
Downloads / Referenced Files
Log in, then follow the RPG Maker Developers Group to see these download links.
Log in to downloadLicense / Terms Note
Use of this Plug-In requires that you credit me and PrimeHover (information can be found in the read-me provided) as this is his Plug-In with small edits by yours truly. I have submitted a pull request to PrimeHover, as this was functionality both asked for, and he said he'd like to add. His Plug-In is under a CC-BY license, so posting my edit here is all good. Terms of Use (can also be found in-file)
Creator Claims / Removal
If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.
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