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MVHikitsune-Red's Tiny But Useful Plug-Ins - NEW: A PH_Warehouse Edit = ^~^ =

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Hikitsune-Red's Tiny But Useful Plug-Ins - NEW: A PH_Warehouse Edit = ^~^ =
  • Original author: Hikitsune-Red
  • Original date: July 12, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/hikitsune-reds-tiny-but-useful-plug-ins-new-a-ph_warehouse-edit.65231/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)

Summary

Plug-Ins! by @Hikitsune-Red RED_RandomLoadingScreen Spoiler

Archived First Post

Plug-Ins!


by @Hikitsune-Red


RED_RandomLoadingScreen

Introduction


I found myself, the other day, in want of a more personalized loading screen. So, hopping into the system folder, I changed my 'Loading.png' and was satisfied for a moment or two, but then thought, "I want...more."


So I slapped together this small Plug-In.


With this Plug-In, you can set up your game's loading screen to be randomized! Chosen from a wide array of loading screens.


How to Use


Simply create as many loading screens as you want in your 'img/system' folder, named 'Loading#.png' and set the parameter in the Plug-In manager to your max number of loading screens, and viola!


But that's not all this Plug-In can do, with more screens comes the need for more options. So, you can also use Plug-In commands to set the next loading screen, or next range of loading screens by simply using the "setLoadingScreen # #" Plug-In Command.


Screenshot


*Imagine all your loading screens here*


Link


Plug-In on GitLab


Note:


Because this works with Loading Screens, it is best paired with TDDP Preload Manager





RED_SetRegionId

How to Use


Just use the script call "$gameMap.setTileId(x, y, r)" where x and y are the tile, and r is the new region ID


New!: Use "$gameMap.setTileSquareId(x, x2, y, y2, r)" to set the region ID of tiles in a square range


Link


Plug-In on GitHub





PH_Warehouse (edited by me to allow renaming capabilities and randomized items)

How to Use


See the read-me provided


New Feature


Allows chests to have a name that is only used for the dialogue. This way, the rpg maker can use a name like "HOME_CHEST_FOUR" and still have it show up, in-game, as "Chest".


New Feature


Chests can now have items added / loot-added at random by inputting a list of ids.


Allows for random quantities of these items as well.


Link


Plug-In on GitHub


IMPORTANT NOTE!


Use of this Plug-In requires that you credit me and PrimeHover (information can be found in the read-me provided) as this is his Plug-In with small edits by yours truly.


I have submitted a pull request to PrimeHover, as this was functionality both asked for, and he said he'd like to add.


His Plug-In is under a CC-BY license, so posting my edit here is all good.



Terms of Use (can also be found in-file)


- Free for non-commercial and commercial use


- Just give me some minute credit as "Hikitsune-Red 火狐"

Downloads / Referenced Files

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License / Terms Note

Use of this Plug-In requires that you credit me and PrimeHover (information can be found in the read-me provided) as this is his Plug-In with small edits by yours truly. I have submitted a pull request to PrimeHover, as this was functionality both asked for, and he said he'd like to add. His Plug-In is under a CC-BY license, so posting my edit here is all good. Terms of Use (can also be found in-file)

Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

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