public

Rpg Maker Developers Group

Simple enough for a child, powerful enough for a developer

2 Followers
Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Extended Sprite
  • Original author: nio kasgami
  • Original date: February 11, 2017
  • Source thread: https://forums.rpgmakerweb.com/threads/extended-sprite.74758/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)

Summary

Extended Sprite​ Author: Nio Kasgami Version: 1.00 License: https://github.com/niokasgami/EmojiEngine/blob/master/LICENSE under the Tool Plugin EULA

Archived First Post

Extended Sprite


Author: Nio Kasgami


Version: 1.00


License: https://github.com/niokasgami/EmojiEngine/blob/master/LICENSE under the Tool Plugin EULA


Description:
As the new MV sprite seems to be really convenient it's lacks a true z value who make the child hard sometime to be resort in Scene or while making plugin.
So here a proposal for help peoples to make plugin without having to deal with swapping childs in the scene for fits their needs.

Features:

Z

add a property named z in the sprite class who permit to resort child
PHP:
this.sprite = new Sprite();
this.sprite.z = 1;
it's simple like this for working!
it's also possible to resort child of other sprites!

ResortChildren
Method who permit to resort ALL the children in the scene depending their z value!
it's should be call in the scene only like this :
Code:
this.resortChildren();

BatchRemoveChildren
Have to remove some children you don't need anymore or when you don't want to be forced to overwrite some method or to manually remove them? This method permit to remove ANY child who have the same Z!
Code:
this.batchRemoveChildren(z);


Get the plugin: here


ScreenShot: Not needed.


Term of use : Read the License notice on the top


Conclusion:


On this I hope you will like this extension!

Features Mentioned

  • add a property named z in the sprite class who permit to resort child
  • PHP:
  • this.sprite = new Sprite();
  • this.sprite.z = 1;
  • it's simple like this for working!
  • it's also possible to resort child of other sprites!
  • ResortChildren
  • Method who permit to resort ALL the children in the scene depending their z value!
  • it's should be call in the scene only like this :
  • Code:
  • this.resortChildren();
  • BatchRemoveChildren
  • Have to remove some children you don't need anymore or when you don't want to be forced to overwrite some method or to manually remove them? This method permit to remove ANY child who have the same Z!
  • this.batchRemoveChildren(z);
  • Get the plugin: here
  • ScreenShot: Not needed.
  • Term of use : Read the License notice on the top

Downloads / Referenced Files

Log in to download

Log in, then follow the RPG Maker Developers Group to see these download links.

Log in to download

License / Terms Note

License: https://github.com/niokasgami/EmojiEngine/blob/master/LICENSE under the Tool Plugin EULA Description: Spoiler As the new MV sprite seems to be really convenient it's lacks a true z value who make the child hard sometime to be resort in Scene or while making plugin.

Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

#039#rmmv#plugin-archive

Replies (0)

No replies yet.

0 replies 1 view

Log in to reply.

User Avatar