Original Source
- Original title: Continuum Queue Battle System
- Original author: continuumg
- Original date: December 28, 2016
- Source thread: https://forums.rpgmakerweb.com/threads/continuum-queue-battle-system.72821/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)
Summary
As commissioned by kranasAngel By continuumg This plugin is available for use in free games. Not available for use in commercial games, with the exception of those made by @kranasAngel or myself
Archived First Post
By continuumg
This plugin is available for use in free games.
Not available for use in commercial games, with the exception of those made by @kranasAngel or myself
Continuum Queue Battle System
Screenshots
This is a time-based battle system wherein battlers queue up to five actions.
Actions all cost a different amount of time; once the time cost of a battler's entire queue has elapsed, all those actions are taken by that battler.
Items and Skills can do more damage based on their position in the queue, or on the number of items in the queue.
Damage can also be affected by tags in the previously used action, allowing for combos
States, Equips, etc can affect the speed of battlers.
Demo
I recommend use with Yanfly's Skill Core, to improve the look of the time cost display in menus. Place this plugin below it in the plugin manager.
Downloads / Referenced Files
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Log in to downloadLicense / Terms Note
Not available for use in commercial games, with the exception of those made by @kranasAngel or myself Continuum Queue Battle System Screenshots This is a time-based battle system wherein battlers queue up to five actions.
Creator Claims / Removal
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