Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.
Original Source
- Original title: ICF-Soft Enemies Core
- Original author: ICF-Soft
- Original date: January 3, 2017
- Source thread: https://forums.rpgmakerweb.com/threads/icf-soft-enemies-core.73119/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)
Summary
ICF-Soft Enemies Core - Version 1.00b by ICF-Soft Introduction Add different variations to enemies that can affect traits, hue, image, exp, gold, name, etc.
Archived First Post
ICF-Soft Enemies Core - Version 1.00b
by ICF-Soft
Introduction
Add different variations to enemies that can affect traits, hue, image, exp, gold, name, etc.
You can also add classes for them with traits.
Plus you can give more conditions to enemy actions and add actions to classes and variations for them.
Note: This is an initial working version. To get latest version with all it's functionalities go to blog post or my plugin list.
Features
How to Use
It needs at least ICF-Soft Main Utility version 1.01 to work.
Like other plugins it works with notetags.
There are current enemy notetags:
- Add random classes. Enemy will get one of these classes.
You can add 0 for a chance of no class.
- Add an action to an enemy. You can give special conditions, detailed in plugin's help section.
To add enemy variations you can use these notetags:
<ENEMY VARIATION>
</ENEMY VARIATION>
You can use these commands between tags:
- Variation will use one of these classes avoiding default.
- Add a prefix to name.
- Add a sufix to name.
- Add actions for this variation. Will be combined with default list. Same special conditions as usual.
- Changes default values.
- Add a subtrait set taken from main utility notation.
To add enemy class variations you can use these notetags:
<CLASS VARIATION classId>
</CLASS VARIATION>
You can use this commands between tags:
- Add actions for this class variation. Will be combined with default list. Same special conditions as usual.
An example enemy setup:
All info you'll need can be found inside help section.
Download
You can downolad from mediafire: Version 1.00b.
You can find blog entry and check for updates here.
Terms of use
Free for commercial and non-commercial games.
If commercial, a free copy of your game whould be fine.
Credit to ICF-Soft.
Do not repost without permision.
Credit and Thanks
- ICF-Soft
Author's Notes
More features will be added based on feedback and suggestions.
by ICF-Soft
Introduction
Add different variations to enemies that can affect traits, hue, image, exp, gold, name, etc.
You can also add classes for them with traits.
Plus you can give more conditions to enemy actions and add actions to classes and variations for them.
Note: This is an initial working version. To get latest version with all it's functionalities go to blog post or my plugin list.
Features
- Enemy variations.
- Enemy classes.
- Enemy actions system.
How to Use
It needs at least ICF-Soft Main Utility version 1.01 to work.
Like other plugins it works with notetags.
There are current enemy notetags:
Code:
<ENEMY CLASSES: x x x x>
<ENEMY CLASSES: x to y>
- Add random classes. Enemy will get one of these classes.
You can add 0 for a chance of no class.
Code:
<ENEMY ACTION skillId rating>
<ENEMY ACTION skillId rating condition>
- Add an action to an enemy. You can give special conditions, detailed in plugin's help section.
To add enemy variations you can use these notetags:
<ENEMY VARIATION>
</ENEMY VARIATION>
You can use these commands between tags:
Code:
classes x x x
- Variation will use one of these classes avoiding default.
Code:
prefix word
- Add a prefix to name.
Code:
sufix word
- Add a sufix to name.
Code:
action skillId rating
action skillId rating condition
- Add actions for this variation. Will be combined with default list. Same special conditions as usual.
Code:
exp number
gold number
battlerhue number
battlername filename
- Changes default values.
Code:
traits x
- Add a subtrait set taken from main utility notation.
To add enemy class variations you can use these notetags:
<CLASS VARIATION classId>
</CLASS VARIATION>
You can use this commands between tags:
Code:
action skillId rating
action skillId rating condition
- Add actions for this class variation. Will be combined with default list. Same special conditions as usual.
An example enemy setup:
Code:
<SUBTRAITS MASTER> -Fire
elem_rate 1 1.5
11 2 0.5
31 2 0 -Fire attack element
<SUBTRAITS MASTER> -Cold
elem_rate 1 1.5
11 2 2.1
31 3 0 -Cold attack element
</SUBTRAITS MASTER>
<ENEMY VARIATION>
classes 2 3 5
exp 500
battlerhue 100
traits 0
prefix Fire
action 5 3 battleswitch iscold
<ENEMY VARIATION>
traits 1
prefix Cold
action 7 3
</ENEMY VARIATION>
<CLASS VARIATION 2>
action 1 3
action 2 4 hp 0.1 0.5
<CLASS VARIATION 3>
action 10 5 mp 0.9 1
</CLASS VARIATION>
All info you'll need can be found inside help section.
Download
You can downolad from mediafire: Version 1.00b.
You can find blog entry and check for updates here.
Terms of use
Free for commercial and non-commercial games.
If commercial, a free copy of your game whould be fine.
Credit to ICF-Soft.
Do not repost without permision.
Credit and Thanks
- ICF-Soft
Author's Notes
More features will be added based on feedback and suggestions.
Features Mentioned
- Enemy variations.
- Enemy classes.
- Enemy actions system.
Downloads / Referenced Files
Log in to download
Log in, then follow the RPG Maker Developers Group to see these download links.
Log in to downloadLicense / Terms Note
Terms of use Free for commercial and non-commercial games. If commercial, a free copy of your game whould be fine. Credit to ICF-Soft.
Creator Claims / Removal
If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.
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