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Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Conjure Weapons
  • Original author: Mr. Trivel
  • Original date: November 29, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/conjure-weapons.51821/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)

Summary

Name: Conjure Weapons Version: 1.1 Author: Mr. Trivel Created: 2015-11-27

Archived First Post

Name: Conjure Weapons


Version: 1.1


Author: Mr. Trivel


Created: 2015-11-27


 


What does it do?


Allows skills to conjure weapons that last for a few turns or until battle ends.


 


Screenshots:


Nothing to really show here.


 


How to use?


Find a skill that you want to conjure a weapon and place the following tag in it's note field:


<ConjureWeapon: [WEAPON_ID], [DURATION]>


[WEAPON_ID] - ID of the weapon you want it to conjure


[DURATION] - How many turns it'll last, 0 being it'll last for whole battle.


 



Plugin: Protected download


How to download Script. Click the link above, there will be a button named Raw, press Right Click -> Save As.


 


Terms of Use:




Don't remove the header or claim that you wrote this plugin.


Credit Mr. Trivel if using this plugin in your project.


Free for non-commercial projects.


For commercial use contact Mr. Trivel.






 

Downloads / Referenced Files

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License / Terms Note

Terms of Use: Don't remove the header or claim that you wrote this plugin. Credit Mr. Trivel if using this plugin in your project. Free for non-commercial projects.

Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

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