public

Rpg Maker Developers Group

Simple enough for a child, powerful enough for a developer

2 Followers
Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: SEK_TransferLines
  • Original author: SEK
  • Original date: November 28, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/sek_transferlines.71620/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)

Summary

SEK_TransferLines - v 1.0 By SEK Introduction Create a TransferLine to teleport your actor to a relative location on another map or in the same map!

Archived First Post

SEK_TransferLines - v 1.0
By SEK
Introduction

Create a TransferLine to teleport your actor to a relative location on another map or in the same map!

Features
-Create vertical or horizontal transfer lines to move between places 
just by creating a simple event (works with regions)


-the plugin erases the event after the plugin call!

Plugin Commands:

• sektl mapid, x, y, arriving-direction, fade-effect, needed-direction, step-forward
- mapid = map where your actor will be transferred (in position x,y)
- arriving-direction = 8-up, 6-right, 2-down, 4-left (watch you numpad to remember this)
if direction is different from 2,4,6,8, the direction of the player
as he enters the t.l. will be kept.

- needed-direction = player must be facing this way to be transferred, 
else it won't activate(if missing, every direction will be ok to be 
transferred)

- fade-effect = 0-Black, 1-White, 2-None (If missing, it will be set to 0)

- step-forward: Number of steps your player will make after being
transferred.

[How to use]
Creates a transfer line and deletes the calling event: all you need to do is create a line of squares with the same region and put an event with this plugin command on its top left corner.
if values (except mapid, x and y) are missing, they will be set by default:
arriving-direction will be kept, fade-effect will be 0, there will be no
needed-direction and no steps forward.

• sektloff turns off the plugin (transfer lines aren't deleted but they are inactive)

• sektlon turns on the plugin


Screenshots/Video
skip to 1:44 to see how it works


How to use

make a line with regions and put an event on its top-left corner


Protected download


the event should be set up like this: you can also make it run by switch and add some commands before the plugin call, just remember that


the plugin erases the event after the plugin call -> if it doesn't delete it, you wrote the plugin command in a wrong way and if on autorun, you'll notice it


because you won't be able to move!


 Protected download



Plugin
Right Click Here to Save


Credit and Thanks
- SEK

Author's Notes
Even if I try my best, I might not be able to help with issues.
This may have issues with other plugins using regions.
You are free to use this plugin. If you do use it, I'd like to have my name and my plugin's name included in credits.

Features Mentioned

  • Create vertical or horizontal transfer lines to move between places 
  • just by creating a simple event (works with regions)
  • the plugin erases the event after the plugin call!
  • Plugin Commands:
  • sektl mapid, x, y, arriving-direction, fade-effect, needed-direction, step-forward
  • mapid = map where your actor will be transferred (in position x,y)
  • arriving-direction = 8-up, 6-right, 2-down, 4-left (watch you numpad to remember this)
  • if direction is different from 2,4,6,8, the direction of the player
  • as he enters the t.l. will be kept.
  • needed-direction = player must be facing this way to be transferred, 
  • else it won't activate(if missing, every direction will be ok to be 
  • transferred)
  • fade-effect = 0-Black, 1-White, 2-None (If missing, it will be set to 0)
  • step-forward: Number of steps your player will make after being
  • transferred.
  • [How to use]
  • Creates a transfer line and deletes the calling event: all you need to do is create a line of squares with the same region and put an event with this plugin command on its top left corner.
  • if values (except mapid, x and y) are missing, they will be set by default:

Downloads / Referenced Files

Log in to download

Log in, then follow the RPG Maker Developers Group to see these download links.

Log in to download

License / Terms Note

Credit and Thanks - SEK Author's Notes Even if I try my best, I might not be able to help with issues.

Referenced Images / Attachments

regions.png
regions.png
event.png
event.png
Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

#039#rmmv#plugin-archive

Replies (0)

No replies yet.

0 replies 1 view

Log in to reply.

User Avatar