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MVBobstah's Battle Status Extended 1.1 - ATB Support & Vertical Gauges!

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Bobstah's Battle Status Extended 1.1 - ATB Support & Vertical Gauges!
  • Original author: Bobstah
  • Original date: November 5, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/bobstahs-battle-status-extended-1-1-atb-support-vertical-gauges.49459/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)

Summary

Updated 11/10/2015 at 10:54 AM ET. Introduction This plugin introduces a new basic battle layout that can somewhat customized. Inspired by Anon "Withlove" at /rpgmg/.  

Archived First Post

Updated 11/10/2015 at 10:54 AM ET.

Introduction
This plugin introduces a new basic battle layout that can somewhat customized. Inspired by Anon "Withlove" at /rpgmg/.

 

You can use the notetag <BattleFace> to change the face graphic of a battler depending on state. More states will be added as time goes on. See the Notetags section for more information.

Features

  • Draw an actor's face into the status window!
  • Change the actor's face depending on their current state in battle!
  • Enable a new skill and item window position: right!
  • Redesign and style ATB Gauges from Ellye's Simple ATB plugin!
  • Change ATB Gauge direction from horizontal to vertical!
Screenshots

Parameters are set to defaults. Yanfly's BattleCore parameter adjusted according to the Compatibility section.

BattleFace State from top to bottom, no ATB specified

Debug1 - Waiting

Debug2 - Inputting

Debug3 - Undecided

93Vm3ZG.png


ATB Screenshots

Parameters for each screenshot are listed above it. All of these screenshots have the parameter ATB set to ellye and Gauges Behind set to 1.

Below is the default look.

ATB Gauge Style=vertical, ATB Vertical Align=bottom, ATB Gauge Anchor=face, ATB Gauge Width=10, ATB Gauge Height=0

7snXbHZ.jpg
ATB Gauge Style=horizontal, ATB Vertical Align=bottom, ATB Gauge Anchor=face, ATB Gauge Width=0, ATB Gauge Height=0

VLmXSCP.jpg
ATB Gauge Style=horizontal, ATB Vertical Align=bottom, ATB Gauge Anchor=name, ATB Gauge Width=0, ATB Gauge Height=0

lmB3s7T.jpg
ATB Gauge Style=horizontal, ATB Vertical Align=bottom, ATB Gauge Anchor=name, ATB Gauge Width=0, ATB Gauge Height=10

SEn7nHx.jpg
ATB Gauge Style=vertical, ATB Vertical Align=bottom, ATB Gauge Anchor=face, ATB Gauge Width=0, ATB Gauge Height=0

7m6cjsS.jpg

How to Use
Add the plugin in your game and view the help information. It describes the notetags and parameters, which may need to be adjusted. I've also listed them below for convenience.

Parameters

Draw Faces

If 1, we will draw a sliver of the actor's face in the status window.

Default: 1

 

Face X Offset

X coordinate offset for face drawing. Only used if Draw Faces is 1.

Default: 0

 

Face Y Offset

Y coordinate offset for face drawing. Only used if Draw Faces is 1.

Default: 1

 

Face Width

Width for face drawing. Only used if Draw Faces is 1.

Default: 144

 

Face Height

X coordinate offset for face drawing. Only used if Draw Faces is 1.

Default: 34

 

Draw Names

If 1, we will draw the actor's name in the status window.

Default: 1

 

Name X Offset

X coordinate offset for name drawing. Only used if Draw Names is 1.

Default: 144

 

Name Y Offset

Y coordinate offset for name drawing. Only used if Draw Names is 1.

Default: 0

 

Name Width

Width for name drawing. Only used if Draw Names is 1.

Default: 150

 

Icon Width Offset

X coordinate offset for draw buff/state icons.

Default: -156

 

Adjust Skill Window

If 1, place the skill window on the right. If 0, do nothing.

Default: 1

 

Skill Window Anchor

What window to anchor the skill window to. Valid: status, help.

Default: help

 

Skill Window Width

The width of the skill window.

Default: 350

 

Skill Window Width Offset

The offset of the skill window width.

Default: 50

 

Adjust Item Window

If 1, place the item window on the right. If 0, do nothing.

Default: 1

 

Item Window Anchor

What window to anchor the item window to. Valid: help. (Expanding later)

Default: help

 

Item Window Width

The width of the item window.

Default: 350

 

Item Window Width Offset

The offset of the item window width.

Default: 50

 

Gauges Behind

If 0, draw gauges above actor names and faces. If 1, draw gauges below actor names and faces. If 2, use battle defaults.

Default: 1

 

ATB Plugin

If using Ellye's Simple ATB, set this to ellye.

Default: none

 

ATB Gauge Style

Draw a Vertical or Horizontal ATB gauge.

Default: vertical

 

ATB Vertical Align

Where to draw the ATB gauge in the anchor. Valid: top, bottom.

Default: bottom

 

ATB Gauge Anchor

Where to anchor the ATB gauge. Valid: face, name

Default: face

 

ATB Gauge Width

If 0, use the default vertical or horizontal setting. If not, override.

Default: 15

 

ATB Gauge Height

If 0, use the default vertical or horizontal setting. If not, override.

Default: 0
Notetags

Actor

<BattleFace state: index, graphic>

State is the actor's current state in battle. See the states section for more info.

Index is the index of the face in the faceset. It starts at 0 and goes to 7 by default. The first face in a faceset is 0 and the last one is 7.

Graphic is the filename of the faceset to use for this face. It must be located in the img/faces folder.
BattleFace States

The following states are valid:

Inputting - When the actor is selecting a command

Waiting - When the actor is waiting to act after selecting a command.

Undecided - When the actor has not yet chosen an action this round.

 

If using an ATB, the following additional states are available:

Casting - When the actor is casting a skill.
FAQ

1. Why doesn't your plugin support changing Yanfly's ATB gauges?

A. Right now, the function that Yanfly uses to draw their ATB gauges has quite a bit of calculations in it that their plugin uses to draw the gauge appropriately. In order for me to draw the gauges how I want, I would need to copy this entire function into my plugin and update it every time Yanfly releases an update.
Plugin
Get it here - File name is CASE SENSITIVE: BOB_BattleStatusEx.js

Dependencies
None

Compatibility
Yanfly's Battle Core - If the skill window is crunched inside the status window, change the YEP_BattleCore parameter Lower Windows to false.
 

Changelog

1.1 (11/10/2015) - Added Item Window restyling similar to the skill window. Added ATB support and BattleFace support for ATB casting.

1.0.1 (11/09/2015) - Fixed a bug where this plugin would always cause the skill window to have one column.

1.0 (11/05/2015) - Initial release.

Legal

Free to use in commercial and non-commercial projects with credit. Credit must be granted to both Bobstah and Withlove. A free copy of the finished game for both parties would be nice, but is not required.

Credit and Thanks
- Bobstah

- Layout concept by Withlove

Features Mentioned

  • Draw an actor's face into the status window!
  • Change the actor's face depending on their current state in battle!
  • Enable a new skill and item window position: right!
  • Redesign and style ATB Gauges from Ellye's Simple ATB plugin!
  • Change ATB Gauge direction from horizontal to vertical!

Downloads / Referenced Files

Log in to download

Log in, then follow the RPG Maker Developers Group to see these download links.

Log in to download

License / Terms Note

Free to use in commercial and non-commercial projects with credit. Credit must be granted to both Bobstah and Withlove. A free copy of the finished game for both parties would be nice, but is not required. Credit and Thanks - Bobstah - Layout concept by Withlove

Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

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