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MVNoiseMater "Sazanami"

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: NoiseMater "Sazanami"
  • Original author: saronpasu
  • Original date: August 19, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/noisemater-sazanami.67052/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)

Summary

About This Sazanami is Japanese さざなみ( 漣 ). it mean quiet sea wave. This plugin is NoiseMater. Detects the sound around a device.

Archived First Post

About This


Sazanami is Japanese さざなみ( 漣 ). it mean quiet sea wave.


This plugin is NoiseMater.


Detects the sound around a device.
Output to game variables the volume level or decibels.


Usage


Controll of plugin-command, and plugin-params.


output return to game-variables.


Settings


PluginParams

frameLimit        SoundCheck Frames [default 300]


reportType        Level or Decibel [default Level]


returnFlag         gameVariables or none [default gameVariables]


returnGameVariablesNo        Number [default 1]



PluginCommands

Sazanami start         start NoiseMater


Sazanami status      NoiseMater status


Sazanami stop         stop NoiseMater


Sazanami abort       abort NoiseMater


Sazanami resume   resume NoiseMater


Sazanami restart     resteart NoiseMater


Sazanami isRunning Check NoiseMater



Plugin Download


URL Here (Sazanami.js via github)


Term of Use


MIT-Lisence


Author


saronpasu


FAQ


Q: How to use a noise meter to the RPG?


A: I also made a plugin, it does not understand. Idea to make a game is free.

Downloads / Referenced Files

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