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MVMore Self Switches

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: More Self Switches
  • Original author: gameusguyus
  • Original date: October 25, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/more-self-switches.47170/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)

Summary

Timer Enhancements Authors: gameus Version: 1.0​Introduction Allows you to use infinite self switches in any event.

Archived First Post

Timer Enhancements
Authors: gameus
Version: 1.0
Introduction
Allows you to use infinite self switches in any event.

Features
  • Allows the use of infinite self switches
Screenshots
oVoGIIf.gif
K1sDMhV.gif
Script
MoreSelfSwitches.Js

Instructions
Place the script in a file and save it in your 'plugins' folder. Name the file 'MoreSelfSwitches.js'

To create a custom self switch, you must first check the self switch box
on any page. Then add a comment at the top of the page and follow the format



Code:
switch:custom_switch_name
After that, use the Plugin Command and call
Code:
SelfSwitch custom_switch_name true/false
Thus allowing as many self switches as you want, with whatever name!

Compatibility
Not tested with any other plugins but should work in most cases.

Credits and Thanks
  • gameus

Features Mentioned

  • Allows the use of infinite self switches

Downloads / Referenced Files

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License / Terms Note

Credits and Thanks gameus

Creator Claims / Removal

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