public

Rpg Maker Developers Group

Simple enough for a child, powerful enough for a developer

2 Followers

MVICF-Soft Enemy Selector

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: ICF-Soft Enemy Selector
  • Original author: ICF-Soft
  • Original date: January 4, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/icf-soft-enemy-selector.54265/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)

Summary

ICF-Soft Enemy Selector - Version 1.00 by ICF-Soft​ Introduction Changes enemies before battle starts. Plus can make an ingame increasing difficult system.

Archived First Post


ICF-Soft Enemy Selector - Version 1.00
by ICF-Soft


Introduction
Changes enemies before battle starts. Plus can make an ingame increasing difficult system.

Note: This is an initial working version. To get latest version with all it's functionalities go to blog post or my plugin list.

Features
In database we have a 2000 item cap per tab. So we have up to 2000 different enemies and up to 2000 enemy groups. It's usual to use some groups for a different number of same enemy (ex: 2 and 3 bats) and different enemy combinations, so a less number of enemy types are used.

This plugin allow to increase the number of used enemies and, at same time, use a lower number of enemy groups.

Main utility is to implement an ingame difficult increase system with different enemies.

How to Use
On plugin setings select wich variable will tou use for the selector.

Then enemies are configured via notetags.
Starting with "<ENEMY SELECTOR>", then the selectors come in succesive lines.
Pairs of number separated by ":" first is the value for the selector and segond is enemy id will be changed.
Selectors must be in ascending order.
And finish with "</ENEMY SELECTOR>".

Example:
<ENEMY SELECTOR>
1:2
2:10
</ENEMY SELECTOR>

This enemy will change to database enemy 2 when selected variable become 1. Or will be database enemy 10 if selected variable become 2.


More instructions inside plugin.

Download
You con downolad from mediafire: Version 1.00
You can find blog entry and check for updates here.

Terms of use
Free for commercial and non-commercial purposes.
If commercial, a free copy of your game whould be fine.
Credit to ICF-Soft.
Do not repost without permision.


Credit and Thanks
- ICF-Soft

Author's Notes
My first plugin made for RPG-Maker MV

Features Mentioned

  • In database we have a 2000 item cap per tab. So we have up to 2000 different enemies and up to 2000 enemy groups. It's usual to use some groups for a different number of same enemy (ex: 2 and 3 bats) and different enemy combinations, so a less number of enemy types are used.
  • This plugin allow to increase the number of used enemies and, at same time, use a lower number of enemy groups.
  • Main utility is to implement an ingame difficult increase system with different enemies.

Downloads / Referenced Files

Log in to download

Log in, then follow the RPG Maker Developers Group to see these download links.

Log in to download

License / Terms Note

Terms of use Free for commercial and non-commercial purposes. If commercial, a free copy of your game whould be fine. Credit to ICF-Soft.

Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

#039#rmmv#plugin-archive

Replies (0)

No replies yet.

0 replies 1 view

Log in to reply.

User Avatar