Original Source
- Original title: TDW X Random Enemies Scope
- Original author: wrigty12
- Original date: January 11, 2016
- Source thread: https://forums.rpgmakerweb.com/threads/tdw-x-random-enemies-scope.54737/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)
Summary
TDW X Random Enemies Scope - v 1.00wrigty12 Intro - Under a skill's scope, the only choices for a random enemy are 1-4 and are always the same. This plugin allows you to have a random, dynamic number of random enemies affected. Features - - Expand your Skill scopes by having the ability to target more random enemies than allowed in the editor. - Allow the number of random enemies struck by a Skill to be random, determined by a defined range.
Archived First Post
Features -
- Expand your Skill scopes by having the ability to target more random enemies than allowed in the editor.
- Allow the number of random enemies struck by a Skill to be random, determined by a defined range.
How To Use - Simply download, place in your js file, and install! (Personally recommend placing it at the bottom.)
Parameters - None.
Notetags -
[spoilers]
<random enemies: min max>
Where min and max are the minimum and maximum range for possible random
enemies affected (Inclusive).
Place in a Skill note box.
Example: Placing the tag <random enemies: 5 7> in a Skill's note box will
allow the skill to strike either 5, 6, or 7 random enemies each time used.
[/spoilers]
Future Plans - None.
Terms of Use - Free for commercial and non-commercial use. Feel free to credit: wrigty12 or Tyler Wright. (If you want to provide me with a copy of a game that uses this script, I would be happy to accept!)
Special Thanks - The structure for this plugin was inspired by Hime's Random Repeats plugin. Thank you for giving me a nice structure to follow!
Download - Link Here
Note - I am a beginner in the ways of making plug-ins and in JavaScript. If there is anything you see wrong, could be improved, or bugs you find, just let me know.
Features Mentioned
- Expand your Skill scopes by having the ability to target more random enemies than allowed in the editor.
- Allow the number of random enemies struck by a Skill to be random, determined by a defined range.
- How To Use - Simply download, place in your js file, and install! (Personally recommend placing it at the bottom.)
- Parameters - None.
- Notetags -
- [spoilers]
- Where min and max are the minimum and maximum range for possible random
- enemies affected (Inclusive).
- Place in a Skill note box.
- Example: Placing the tag in a Skill's note box will
- allow the skill to strike either 5, 6, or 7 random enemies each time used.
- [/spoilers]
- Future Plans - None.
- Terms of Use - Free for commercial and non-commercial use. Feel free to credit: wrigty12 or Tyler Wright. (If you want to provide me with a copy of a game that uses this script, I would be happy to accept!)
- Special Thanks - The structure for this plugin was inspired by Hime's Random Repeats plugin. Thank you for giving me a nice structure to follow!
- Download - Link Here
- Note - I am a beginner in the ways of making plug-ins and in JavaScript. If there is anything you see wrong, could be improved, or bugs you find, just let me know.
Downloads / Referenced Files
Log in, then follow the RPG Maker Developers Group to see these download links.
Log in to downloadLicense / Terms Note
Terms of Use - Free for commercial and non-commercial use. Feel free to credit: wrigty12 or Tyler Wright. (If you want to provide me with a copy of a game that uses this script, I would be happy to accept!) Special Thanks - The structure for this plugin was inspired by Hime's Random Repeats plugin. Thank you for giving me a nice structure to follow! Download - Link Here Note - I am a beginner in the ways of making plug-ins and in JavaScript. If...
Creator Claims / Removal
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