Original Source
- Original title: EISContextMenu
- Original author: Kino
- Original date: May 24, 2016
- Source thread: https://forums.rpgmakerweb.com/threads/eiscontextmenu.62307/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)
Summary
Intro: This plugin allows you to create an icon menu on the map scene, which you can access using touch input. Version: 1.00 Features:
Archived First Post
This plugin allows you to create an icon menu on the map scene, which you can access using touch input.
Version: 1.00
Features:
- Touch Input
- Player won't move around while clicking inside the menu frame
- Buttons can run any sort of function you want
- You can use icons to represent your button
- Can control x, y, width, and height of the window
- You can tile your icons either horizontally, or vertically
- Menu is saved with the game, thus you don't need to reinitialize your menu on game load
Instructions:
- Install the script with the same name: EISContextMenu.js
- Add the buttons via script call either through common event or by an event on the map.
- Have fun!
/* Helper Functions:
*
* KR.Helpers.addContextCommand(id, name, iconId, operations)
* -Adds a button using the icon to the context commands in the window
* Example:
* KR.Helpers.addContextCommand(1,"Save",245,
* function(){
* SceneManager.push(Scene_Save);
* }) <-- This one creates a button that goes to the save screen.
*/
Setup Example Windows:
In-game Examples:
Opening item menu from context menu:
Plugin Link: EISContextMenu
Right click "Raw", and save link as with the file name: EISContextMenu (Should be there by default).
Credits:
Free for both commercial and non-commercial use.Credit with the name Kino or EIS.
Thanks:Thank you to anyone who decides to use this script; I appreciate it!
If there are any bugs/issue, please contact me via message on the forums. I want to try and make the script as extensible/flexible as possible, so if you have an ideas also
please message me.
Enjoy ~
Features Mentioned
- Touch Input
- Player won't move around while clicking inside the menu frame
- Buttons can run any sort of function you want
- You can use icons to represent your button
- Can control x, y, width, and height of the window
- You can tile your icons either horizontally, or vertically
- Menu is saved with the game, thus you don't need to reinitialize your menu on game load
- Instructions:
- Install the script with the same name: EISContextMenu.js
- Add the buttons via script call either through common event or by an event on the map.
- Have fun!
- /* Helper Functions:
- KR.Helpers.addContextCommand(id, name, iconId, operations)
- Adds a button using the icon to the context commands in the window
- Example:
- KR.Helpers.addContextCommand(1,"Save",245,
- function(){
- SceneManager.push(Scene_Save);
Downloads / Referenced Files
Log in, then follow the RPG Maker Developers Group to see these download links.
Log in to downloadLicense / Terms Note
Credits: Free for both commercial and non-commercial use.Credit with the name Kino or EIS. Thanks:Thank you to anyone who decides to use this script; I appreciate it! If there are any bugs/issue, please contact me via message on the forums. I want to try and make the script as extensible/flexible as possible, so if you have an ideas also
Creator Claims / Removal
If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.
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