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Simple enough for a child, powerful enough for a developer

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Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: EISContextMenu
  • Original author: Kino
  • Original date: May 24, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/eiscontextmenu.62307/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)

Summary

Intro: This plugin allows you to create an icon menu on the map scene, which you can access using touch input. Version: 1.00 Features:

Archived First Post

Intro:


This plugin allows you to create an icon menu on the map scene, which you can access using touch input.


Version: 1.00


Features:

  • Touch Input
  • Player won't move around while clicking inside the menu frame
  • Buttons can run any sort of function you want
  • You can use icons to represent your button
  • Can control x, y, width, and height of the window
  • You can tile your icons either horizontally, or vertically
  • Menu is saved with the game, thus you don't need to reinitialize your menu on game load

Instructions:

  1. Install the script with the same name: EISContextMenu.js
  2. Add the buttons via script call either through common event or by an event on the map.
  3. Have fun!



/* Helper Functions:
*
* KR.Helpers.addContextCommand(id, name, iconId, operations)
* -Adds a button using the icon to the context commands in the window
* Example:
* KR.Helpers.addContextCommand(1,"Save",245,
* function(){
* SceneManager.push(Scene_Save);
* }) <-- This one creates a button that goes to the save screen.
*/


Setup Example Windows:

img





In-game Examples:


img



Opening item menu from context menu:


img

Plugin Link: EISContextMenu


Right click "Raw", and save link as with the file name: EISContextMenu (Should be there by default).



Credits:


Free for both commercial and non-commercial use.Credit with the name Kino or EIS.


Thanks:Thank you to anyone who decides to use this script; I appreciate it!


If there are any bugs/issue, please contact me via message on the forums. I want to try and make the script as extensible/flexible as possible, so if you have an ideas also


please message me.


Enjoy ~

Features Mentioned

  • Touch Input
  • Player won't move around while clicking inside the menu frame
  • Buttons can run any sort of function you want
  • You can use icons to represent your button
  • Can control x, y, width, and height of the window
  • You can tile your icons either horizontally, or vertically
  • Menu is saved with the game, thus you don't need to reinitialize your menu on game load
  • Instructions:
  • Install the script with the same name: EISContextMenu.js
  • Add the buttons via script call either through common event or by an event on the map.
  • Have fun!
  • /* Helper Functions:
  • KR.Helpers.addContextCommand(id, name, iconId, operations)
  • Adds a button using the icon to the context commands in the window
  • Example:
  • KR.Helpers.addContextCommand(1,"Save",245,
  • function(){
  • SceneManager.push(Scene_Save);

Downloads / Referenced Files

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License / Terms Note

Credits: Free for both commercial and non-commercial use.Credit with the name Kino or EIS. Thanks:Thank you to anyone who decides to use this script; I appreciate it! If there are any bugs/issue, please contact me via message on the forums. I want to try and make the script as extensible/flexible as possible, so if you have an ideas also

Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

#039#rmmv#plugin-archive

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