MVDiagonal Player
BMM_Archive · July 15, 2026
BMM_Archive
Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.
Original Source
- Original title: Diagonal Player
- Original author: Gyldstrand
- Original date: December 12, 2015
- Source thread: https://forums.rpgmakerweb.com/threads/diagonal-player.52832/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)
Summary
Diagonal Player by Gyldstrand Introduction This is a work in progress. Plan to overhaul the sprite behaviors of the player, followers and events and have some of their features separated and controlled.
Archived First Post
Diagonal Player
by Gyldstrand
Introduction
This is a work in progress. Plan to overhaul the sprite behaviors of the player, followers and events and have some of their features separated and controlled.
Features
- Diagonal Movement (uses MBS_dir8.js)
- Multi frame support (based on MoreCharacterFrames by Shaz)
- Parameters to set which row of your image corresponds to which direction
- Parameters to tweak the pattern behaviors
- 2 control options (DOES NOT support click to move yet)
- Events can use most of the move routes with diagonal support
- Followers now follow with diagonal support... I think
- Added script calls:
o $whoever.setDistancePerFrame(number);
o $whoever.setAnimationWait(number);
o $whoever.setAnimationCount(dash, walk);
- Added 3 equipment sprites:
o Chest sprite
o Shield sprite
o Weapon sprite
- Can change horizontal index and pattern length for long sheets with different animations
o $gamePlayer.changeIndex(BlockX, MaxPattern)
How to Use
Help description will tell you how to set up the file names. The diagonal character sheets must have 8 rows.
Plugin
Credit and Thanks
- Shaz
- MBS_dir8.js
Author's Notes
Just started with Javascript. I will be updating this as I learn and it probably is already broken for many people but let me know what goes wrong and I will learn how to fix it.
by Gyldstrand
Introduction
This is a work in progress. Plan to overhaul the sprite behaviors of the player, followers and events and have some of their features separated and controlled.
Features
- Diagonal Movement (uses MBS_dir8.js)
- Multi frame support (based on MoreCharacterFrames by Shaz)
- Parameters to set which row of your image corresponds to which direction
- Parameters to tweak the pattern behaviors
- 2 control options (DOES NOT support click to move yet)
- Events can use most of the move routes with diagonal support
- Followers now follow with diagonal support... I think
- Added script calls:
o $whoever.setDistancePerFrame(number);
o $whoever.setAnimationWait(number);
o $whoever.setAnimationCount(dash, walk);
- Added 3 equipment sprites:
o Chest sprite
o Shield sprite
o Weapon sprite
- Can change horizontal index and pattern length for long sheets with different animations
o $gamePlayer.changeIndex(BlockX, MaxPattern)
How to Use
Help description will tell you how to set up the file names. The diagonal character sheets must have 8 rows.
Plugin
Credit and Thanks
- Shaz
- MBS_dir8.js
Author's Notes
Just started with Javascript. I will be updating this as I learn and it probably is already broken for many people but let me know what goes wrong and I will learn how to fix it.
Features Mentioned
- Diagonal Movement (uses MBS_dir8.js)
- Multi frame support (based on MoreCharacterFrames by Shaz)
- Parameters to set which row of your image corresponds to which direction
- Parameters to tweak the pattern behaviors
- 2 control options (DOES NOT support click to move yet)
- Events can use most of the move routes with diagonal support
- Followers now follow with diagonal support... I think
- Added script calls:
- o $whoever.setDistancePerFrame(number);
- o $whoever.setAnimationWait(number);
- o $whoever.setAnimationCount(dash, walk);
- Added 3 equipment sprites:
- o Chest sprite
- o Shield sprite
- o Weapon sprite
- Can change horizontal index and pattern length for long sheets with different animations
- o $gamePlayer.changeIndex(BlockX, MaxPattern)
Downloads / Referenced Files
RPG Maker Web attachments are mirrored locally when available. Other external links remain hosted by their original creator or third-party service.
License / Terms Note
Credit and Thanks - Shaz - MBS_dir8.js Author's Notes
Creator Claims / Removal
If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.
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