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Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Skill Proficiency
  • Original author: BlackRaison
  • Original date: November 18, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/skill-proficiency.50814/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)

Summary

Introduction Gives each skill a rank and proficiency level that is increased by using that skill. How to Use In the note section of the skill add the tags

Archived First Post

Introduction
Gives each skill a rank and proficiency level that is increased by using that skill.

How to Use
In the note section of the skill add the tags

<Rank:n>

<MaxLevel:m>

n and m being in the range 0-inf

The amount of experience required to level a skill is determined by the current level and it's rank.

To make skills scale with level: Formula text field (Part of Damage) use plevel.

Ex.(10% stronger per proficiency level [Or not, maybe my math is wrong...])

(a.atk * 4 - b.def * 2) * (1 + plevel * 0.1)

If you want to set the "default" skill level of an actor.

When the actor joins your party create and event that runs the plugin command:

SkillProficiencySetLevel actorId skillId skillLevel

Ex. SkillProficiencySetLevel 1 24 20

Script
github
 

Update::11/28
Added Skill Level Initialization.

Update::11/26

Fixed Enemy 0 damage.

License
Free for non-commercial AND commercial uses. 

Downloads / Referenced Files

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License / Terms Note

License Free for non-commercial AND commercial uses. 

Creator Claims / Removal

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#rmmv#plugin-archive

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