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Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Enemy Exp Change
  • Original author: Mr. Trivel
  • Original date: February 16, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/enemy-exp-change.57007/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)

Summary

Name: Enemy Exp Change Version: 1.0 Author: Mr. Trivel Created: 2016-02-16

Archived First Post

Name: Enemy Exp Change


Version: 1.0


Author: Mr. Trivel


Created: 2016-02-16


 


What does it do?


Changes how enemies give EXP. Now it's based on actor and enemy level.


 


Screenshots:


I'll pass.


 


How to use:


Use the following tag in map properties note field:



<Level: [INT]> - Set level for the enemy. All calculations are based on it.


If not set, it'll be assumed as Level 1.


<ChangeMode: [Flat/Percent] - Set a specific change type instead of default.


<ChangeUp: [Number]> - Set a specific change of exp instead of default when


                       Actor Level > Enemy Level


<ChangeDown: [Number]> - Set a specific change of exp instead of default when


                         Actor Level < Enemy Level


Example:


<Level: 57>


<ChangeMode: Percent>


<ChangeUp: 10>


<ChangeDown: 5>




 


Plugin: Protected download


How to download Plugin. Click the link above, there will be a button named Raw, press Right Click -> Save As.


 




Terms of Use:


Don't remove the header or claim that you wrote this plugin.


Credit Mr. Trivel if using this plugin in your project.


Free for commercial and non-commercial projects.

Downloads / Referenced Files

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License / Terms Note

Terms of Use: Don't remove the header or claim that you wrote this plugin. Credit Mr. Trivel if using this plugin in your project. Free for commercial and non-commercial projects.

Creator Claims / Removal

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