MV[XDE] xDGameStudios Engine - ItemEvents v1.2 (NEW)
BMM_Archive · July 15, 2026
Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.
Original Source
- Original title: [XDE] xDGameStudios Engine - ItemEvents v1.2 (NEW)
- Original author: xDGameStudios
- Original date: January 27, 2016
- Source thread: https://forums.rpgmakerweb.com/threads/xde-xdgamestudios-engine-itemevents-v1-2-new.55817/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)
Summary
XDE_ItemEvents +v1.2 xDGameStudios Introduction This plugin enables the execution of custom javascript code during the
Archived First Post
XDE_ItemEvents +v1.2
xDGameStudios
Introduction
This plugin enables the execution of custom javascript code during the
ITEM action performance. Much similar to what happens in my previous
plugin BattleEvents.. this one will let you execute code whenever an ITEM
ARMOR or WEAPON is gained, lost, equipped, removed, dropByEnemy.
Imagination is your limit.
Features
All the help is provided in the help section of the plug in. Here is a copy of that section:
Screenshots
Not a visual plugin!!
How to Use
Put plugin in the plugin folder and add it to your project. The place shouldn't be a problem. (If using Yanfly Item plugins place it below that section).
Script
[Download Plugin Here] ------> NEW v1.2
UPDATES
I'm having problems changing the features!! Please read help in the plugin property window!!v1.1 - Can access actor data when equipping and removing equipment!! Corrected bugs!!
v1.2 - Minor bugs corrected! (sorry for some game crashes)
Terms of Usage
Free to use both on non commercial and commercial games, give credit to author "xDGameStudios" and notify me of your game free or commercial (a demo would be appreciated
).
Credit and Thanks
xDGameStudios
xDGameStudios
Introduction
This plugin enables the execution of custom javascript code during the
ITEM action performance. Much similar to what happens in my previous
plugin BattleEvents.. this one will let you execute code whenever an ITEM
ARMOR or WEAPON is gained, lost, equipped, removed, dropByEnemy.
Imagination is your limit.
Features
All the help is provided in the help section of the plug in. Here is a copy of that section:
Code:
========================================================================
Help
========================================================================
This plugin enables the execution of custom javascript code during the
item action performance. This will enable the creation of more complex
game mechanics. Game variables and switches can be set and triggered
upon the execution of a specific event stats can be changed, messages
triggered, states applied, GabWindow controlled.... There's a whole new
world of possibilities out there. Remember this plugin is meant for
developers who have basic javascript knowledge.
========================================================================
Plugin Properties
========================================================================
System Enabled : As a performance tweak this lets the game begin with
the system disable if you add/equip items automatically in game start,
this can help improve performance. System can be latter enabled with an
event through a plugin command.
Skip Unnamed : ITEM/ARMOR/WEAPONS that don't have a name are skipped and
their tags are not processed this can improve game startup load speed.
========================================================================
Plugin Commands
========================================================================
This couple of plugin commands will allow to disable or enable the eval
process that occurs during the specified item action.
ItemEvents Enable
ItemEvents Disable
========================================================================
Note Tag Data
========================================================================
The note tag data used within this plugin applies to the ITEM, WEAPON
and ARMOR tabs of the RPG Maker editor. You can use the following tags
to execute code during the correct item changing moments.
<Item Event Gained>
code
code
</Item Event Gained>
Place here the code to be executed every time the party gains an item or
weapon or armor may it be by a treasure chest or by item drops or any
other kind.
------------------------------------------------------------------------
<Item Event Lost>
code
code
</Item Event Lost>
Place here the code to be executed every time the party loses an item or
weapon or armor may it be by a treasure chest or by item using or any
other kind.
------------------------------------------------------------------------
<Item Event Drops>
code
code
</Item Event Drops>
Place here the code to be executed every time the party gains an item or
weapon or armor by item drops ONLY.
------------------------------------------------------------------------
<Item Event Equipped>
code
code
</Item Event Equipped>
Place here the code to be executed every time the player equips an armor
or weapon.
------------------------------------------------------------------------
<Item Event Removed>
code
code
</Item Event Removed>
Place here the code to be executed every time the player removes an armor
or weapon.
========================================================================
Code Builtin Variables
========================================================================
isBattle : boolean to identify if the current scene is a battle.
amount : the amount gained or lost (GAIN/LOST/YEARNED-ONLY, READ-ONLY).
dbItem : is either of type dataItems, dataArmors or dataWeapons.
actor : the Game_Actor equipping or removing the equipment.
remove : if set to [true] this event is removed and will not run again.
========================================================================
Extra Data
========================================================================
$dataItems, $dataArmors, $dataWeapons are added a new property that is
an object called [itemEvents] containing the following structure.
{
gained: "code", lost: "code", drops: "code",
equipped: "code", removed: "code"
}
Code evaluations are executed during the corresponding item action.
========================================================================
Updates History
========================================================================
1.0: Initial Release
1.1: Added access to actor when equipping or removing equipments
1.2: Corrected bugs related to the plugins' parameters reading.
========================================================================
Screenshots
Not a visual plugin!!
How to Use
Put plugin in the plugin folder and add it to your project. The place shouldn't be a problem. (If using Yanfly Item plugins place it below that section).
Script
[Download Plugin Here] ------> NEW v1.2
UPDATES
I'm having problems changing the features!! Please read help in the plugin property window!!v1.1 - Can access actor data when equipping and removing equipment!! Corrected bugs!!
v1.2 - Minor bugs corrected! (sorry for some game crashes)
Terms of Usage
Free to use both on non commercial and commercial games, give credit to author "xDGameStudios" and notify me of your game free or commercial (a demo would be appreciated
Credit and Thanks
xDGameStudios
Features Mentioned
- All the help is provided in the help section of the plug in. Here is a copy of that section:
- Spoiler
- Code:
- ========================================================================
- Help
- This plugin enables the execution of custom javascript code during the
- item action performance. This will enable the creation of more complex
- game mechanics. Game variables and switches can be set and triggered
- upon the execution of a specific event stats can be changed, messages
- triggered, states applied, GabWindow controlled.... There's a whole new
- world of possibilities out there. Remember this plugin is meant for
- developers who have basic javascript knowledge.
- Plugin Properties
- System Enabled : As a performance tweak this lets the game begin with
- the system disable if you add/equip items automatically in game start,
Downloads / Referenced Files
Log in to download
Log in, then follow the RPG Maker Developers Group to see these download links.
Log in to downloadLicense / Terms Note
Free to use both on non commercial and commercial games, give credit to author "xDGameStudios" and notify me of your game free or commercial (a demo would be appreciated ). Credit and Thanks xDGameStudios
Creator Claims / Removal
If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.
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