Original Source
- Original title: Damage Drain/Recoil Rate
- Original author: Jeneeus Guruman
- Original date: November 2, 2015
- Source thread: https://forums.rpgmakerweb.com/threads/damage-drain-recoil-rate.48979/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)
Summary
Special Parameter: Drain/Recoil Rate Version: 1.1.0 By Jeneeus GurumanIntroduction This plugin allows to include a state that will PASSIVELY drains a percentage of damage based on the damage dealt to the target as long as the one that has a drain rate parameter.
Archived First Post
Version: 1.1.0
By Jeneeus Guruman
This plugin allows to include a state that will PASSIVELY drains a percentage of damage based on the damage dealt to the target as long as the one that has a drain rate parameter.
Features
- Every damage given will have a percentage of those to be drained to the user.
- Every damage given will have a percentage of those to be recoiled to the user.
- Skills and items damage drains can now be changed by the percentage absorbed and can also be switched.
[IMG]http://i1071.photobucket.com/albums/u503/eujene_ugly/Drain%20Recoil%20MV/SS1_zps7triowzb.png[/IMG]
<dhr: percent>
percent: The percentage of amount of HP to be drained based on
the damage. The default is 0. Multiple tags will add all values
by percentage (e.g. 200% + -50% = 150%). Putting negative values
result in recoil. Note: no percent sign should be added (e.g. <dhr: 50>).
<dmr: percent>
percent: The percentage of amount of MP to be drained based on
the damage. The default is 0. Multiple tags will add all values
by percentage (e.g. 200% + -50% = 150%). Putting negative values
result in recoil. Note: no percent sign should be added (e.g. <dmr: 50>).
<dsr: percent>
percent: The percentage of amount of either HP or MP to be drained
on the skills and items assigned. The default is 100.
Note: no percent sign should be added (e.g. <dsr: 50>).
<dhr_exclude>
<dmr_exclude>
Skills and items assigned to this will not drain any damage.
<dsr_switch>
Skills and items assigned to this will switch the restored value
in draining skills and items (e.g. HP Drain damage will restore
MP instead).
dhr and dmr can be set in Actors, Classes, Weapons, Armors, and States.
dsr, dhr_exclude, dmr_exclude, and dsr_switch can be set in Skills and Items.
Script
Pastebin
GitHub
Known Bugs
None so far.
Update
- v1.1.0: Added "dsr" to manipulate the absorb percentage of skills and items and "dsr_switch" to swap the portion to be restored.
- This script is free to use commercially or not. If commercially, you must credit me. If not, just don't claim this as your own but not crediting me is okay if you don't want to.
Features Mentioned
- Every damage given will have a percentage of those to be drained to the user.
- Every damage given will have a percentage of those to be recoiled to the user.
- Skills and items damage drains can now be changed by the percentage absorbed and can also be switched.
Downloads / Referenced Files
Log in, then follow the RPG Maker Developers Group to see these download links.
Log in to downloadLicense / Terms Note
This script is free to use commercially or not. If commercially, you must credit me. If not, just don't claim this as your own but not crediting me is okay if you don't want to.
Creator Claims / Removal
If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.
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