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MVDamage Drain/Recoil Rate

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Damage Drain/Recoil Rate
  • Original author: Jeneeus Guruman
  • Original date: November 2, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/damage-drain-recoil-rate.48979/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)

Summary

Special Parameter: Drain/Recoil Rate Version: 1.1.0 By Jeneeus Guruman​Introduction This plugin allows to include a state that will PASSIVELY drains a percentage of damage based on the damage dealt to the target as long as the one that has a drain rate parameter.

Archived First Post

Special Parameter: Drain/Recoil Rate
Version: 1.1.0
By Jeneeus Guruman​
Introduction

This plugin allows to include a state that will PASSIVELY drains a percentage of damage based on the damage dealt to the target as long as the one that has a drain rate parameter.

Features

  • Every damage given will have a percentage of those to be drained to the user.
  • Every damage given will have a percentage of those to be recoiled to the user.
  • Skills and items damage drains can now be changed by the percentage absorbed and can also be switched.
Screenshots
 

[IMG]http://i1071.photobucket.com/albums/u503/eujene_ugly/Drain%20Recoil%20MV/SS2_zpsgpbyokyq.png[/IMG]

[IMG]http://i1071.photobucket.com/albums/u503/eujene_ugly/Drain%20Recoil%20MV/SS1_zps7triowzb.png[/IMG]
How to UseTo use this, you need to put the following notetags:
 
       <dhr: percent>
       percent: The percentage of amount of HP to be drained based on
       the damage. The default is 0. Multiple tags will add all values
       by percentage (e.g. 200% + -50% = 150%). Putting negative values

       result in recoil. Note: no percent sign should be added (e.g. <dhr: 50>).

       <dmr: percent>
       percent: The percentage of amount of MP to be drained based on
       the damage. The default is 0. Multiple tags will add all values
       by percentage (e.g. 200% + -50% = 150%). Putting negative values
       result in recoil. Note: no percent sign should be added (e.g. <dmr: 50>).

      <dsr: percent>

      percent: The percentage of amount of either HP or MP to be drained

      on the skills and items assigned. The default is 100.

      Note: no percent sign should be added (e.g. <dsr: 50>).

       <dhr_exclude>
       <dmr_exclude>
       Skills and items assigned to this will not drain any damage.

      <dsr_switch>

      Skills and items assigned to this will switch the restored value

      in draining skills and items (e.g. HP Drain damage will restore

      MP instead).

      dhr and dmr can be set in Actors, Classes, Weapons, Armors, and States.

      dsr, dhr_exclude, dmr_exclude, and dsr_switch can be set in Skills and Items.

 
Script

Pastebin

GitHub

Known Bugs

None so far.

Update

  • v1.1.0: Added "dsr" to manipulate the absorb percentage of skills and items and "dsr_switch" to swap the portion to be restored.
Author's Notes

  • This script is free to use commercially or not. If commercially, you must credit me. If not, just don't claim this as your own but not crediting me is okay if you don't want to.

Features Mentioned

  • Every damage given will have a percentage of those to be drained to the user.
  • Every damage given will have a percentage of those to be recoiled to the user.
  • Skills and items damage drains can now be changed by the percentage absorbed and can also be switched.

Downloads / Referenced Files

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License / Terms Note

This script is free to use commercially or not. If commercially, you must credit me. If not, just don't claim this as your own but not crediting me is okay if you don't want to.

Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

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