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Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Berserker V1.02
  • Original author: InBlast
  • Original date: December 28, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/berserker-v1-02.53855/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)

Summary

IB_Berserker V1.02 Autor : InBlast Hey everyone ! I'm a beginner at making plugins, and this is one of my first I hope you will like it, don't hesitate to leave a comment =)

Archived First Post

IB_Berserker V1.02
Autor : InBlast



Hey everyone ! I'm a beginner at making plugins, and this is one of my first


I hope you will like it, don't hesitate to leave a comment =)


Description
This plugin allow you to set an actor as a berserker =) Nice right ?


At first, i wanted a way to increase the damages of an actor while he is losing HP. Less HP = More damages !


This plugin allow you to make a formula which will modify the damage output of your berserker actor. By default, it increase the damages by 1% for each 1% HP lost.
You can also use other stats =) 


How to Use
Install the plugin using plugin manager. 


You can set an actor as a berserker by adding <Berserker: formula> in his notetag. The damage value will be multiplicated by the formula. if the actor is tagged as a "berserker"


Terms of Use
Free to use in both commercial and non-commercial project, but credits are required (as InBlast).


Compatibility


It should be compatible with everything =)


Changes :


1.01 - Adding the possibility for an enemy to be a berserker


1.02 - Removing the formula parameter, adding it in the actor/enemy's notetag


Special thanks to Mr. Trivel for his help !


Link : https://github.com/InBlast/Plugins/blob/master/IB_Berserker.js

Downloads / Referenced Files

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License / Terms Note

Terms of Use Free to use in both commercial and non-commercial project, but credits are required (as InBlast). Compatibility It should be compatible with everything =)

Creator Claims / Removal

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