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MVKeep Moving (Event)

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Keep Moving (Event)
  • Original author: Shaz
  • Original date: November 4, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/keep-moving-event.49304/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)

Summary

Keep Moving (Event) 2015.11.04 by Shaz Introduction

Archived First Post

Keep Moving (Event)
2015.11.04
by Shaz

Introduction
This plugin allows events to keep moving when you interact with them, overriding the default behaviour where the event pauses its move route and turns towards you. This is a port of the VX Ace script "No-lock NPC", renamed for better clarity.

How to use
Add to your plugins folder (file name is unimportant, but I call mine KeepMoving.js). There are no parameters to set.
Add the following plugin command to any event page where you want to override the default behaviour and allow the event to continue its move route during interaction:

Plugin Command : KeepMoving

Plugin

Download from pastebin

Credit
- Shaz

Terms
- free for use in commercial games

Downloads / Referenced Files

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License / Terms Note

Credit - Shaz Terms - free for use in commercial games

Creator Claims / Removal

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