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MVBattle Result Switches

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Battle Result Switches
  • Original author: Shaz
  • Original date: November 5, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/battle-result-switches.49437/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)

Summary

Battle Result Switches 2015.11.05 by Shaz Introduction

Archived First Post

Battle Result Switches

2015.11.05

by Shaz

Introduction

This plugin allows you to turn on switches when a battle is won, lost, escaped or aborted, which you can then use to trigger common events or map events.  This makes it possible to trigger actions based on the results of random encounters, similar to what's possible when calling battles from map events.

How to use

Add to your plugins folder (file name should be BattleResultSwitches.js).

For each outcome you wish to monitor, enter the id of a switch to be turned on when that result occurs.  Remember to name your switch so you don't accidentally use it for another purpose.

Plugin

download from pastebin

Credit

- Shaz

Terms

- free for use in commercial games

Downloads / Referenced Files

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License / Terms Note

Credit - Shaz Terms - free for use in commercial games

Creator Claims / Removal

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