Original Source
- Original title: TDW TP Changes
- Original author: wrigty12
- Original date: October 30, 2015
- Source thread: https://forums.rpgmakerweb.com/threads/tdw-tp-changes.48573/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)
Summary
TDW TP Changes - v 1.00wrigty12 Intro - TP is very unchangeable in the default system. This plugin allows you to change some aspects of how TP works. Features - - Allow all Actors in your party to share the same value TP at all times. - Change the max TP according to a variable, allowing you to change it throughout the game.
Archived First Post
Features -
- Allow all Actors in your party to share the same value TP at all times.
- Change the max TP according to a variable, allowing you to change it throughout the game.
- Allows you to customize the Initial TP gained at the beginning of each battle with a formula.
- Turn on or off gaining TP when damaged.
How To Use - Simply download, place in your js file, and install! (Personally recommend placing it at the bottom.)
Parameters -
The ID of the variable for storing the max TP you wish to have. Set to 0 to keep at default.
Actors Share TP
Should all Actors share the same TP? NO - false YES - true
TP Gain on Damage
Should Actors gain TP when damage is taken? NO - false YES - true
Initial TP Equation
Actors start battle with TP equal to this equation. Default = Math.randomInt(25)
Future Plans - None.
Terms of Use - Free for commercial and non-commercial use. Feel free to credit: wrigty12 or Tyler Wright. (If you want to provide me with a copy of a game that uses this script, I would be happy to accept!)
Download - Link Here
Note - I am a beginner in the ways of making plug-ins and in JavaScript. If there is anything you see wrong, could be improved, or bugs you find, just let me know.
Features Mentioned
- Allow all Actors in your party to share the same value TP at all times.
- Change the max TP according to a variable, allowing you to change it throughout the game.
- Allows you to customize the Initial TP gained at the beginning of each battle with a formula.
- Turn on or off gaining TP when damaged.
- How To Use - Simply download, place in your js file, and install! (Personally recommend placing it at the bottom.)
- Parameters
- Spoiler
- Max TP Variable ID
- The ID of the variable for storing the max TP you wish to have. Set to 0 to keep at default.
- Actors Share TP
- Should all Actors share the same TP? NO - false YES - true
- TP Gain on Damage
- Should Actors gain TP when damage is taken? NO - false YES - true
- Initial TP Equation
- Actors start battle with TP equal to this equation. Default = Math.randomInt(25)
- Notetags - None.
- Future Plans - None.
- Terms of Use - Free for commercial and non-commercial use. Feel free to credit: wrigty12 or Tyler Wright. (If you want to provide me with a copy of a game that uses this script, I would be happy to accept!)
Downloads / Referenced Files
Log in, then follow the RPG Maker Developers Group to see these download links.
Log in to downloadLicense / Terms Note
Terms of Use - Free for commercial and non-commercial use. Feel free to credit: wrigty12 or Tyler Wright. (If you want to provide me with a copy of a game that uses this script, I would be happy to accept!) Download - Link Here Note - I am a beginner in the ways of making plug-ins and in JavaScript. If there is anything you see wrong, could be improved, or bugs you find, just let me know.
Creator Claims / Removal
If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.
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