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Simple enough for a child, powerful enough for a developer

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Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: TDW TP Changes
  • Original author: wrigty12
  • Original date: October 30, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/tdw-tp-changes.48573/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)

Summary

TDW TP Changes - v 1.00​wrigty12​ ​Intro - TP is very unchangeable in the default system. This plugin allows you to change some aspects of how TP works. Features -  - Allow all Actors in your party to share the same value TP at all times. - Change the max TP according to a variable, allowing you to change it throughout the game.

Archived First Post

TDW TP Changes - v 1.00
wrigty12
 ​
Intro - TP is very unchangeable in the default system. This plugin allows you to change some aspects of how TP works.

Features 

- Allow all Actors in your party to share the same value TP at all times.

- Change the max TP according to a variable, allowing you to change it throughout the game.

- Allows you to customize the Initial TP gained at the beginning of each battle with a formula.

- Turn on or off gaining TP when damaged.

How To Use - Simply download, place in your js file, and install! (Personally recommend placing it at the bottom.)

Parameters -

Max TP Variable ID

The ID of the variable for storing the max TP you wish to have. Set to 0 to keep at default.

Actors Share TP

Should all Actors share the same TP? NO - false     YES - true

TP Gain on Damage

Should Actors gain TP when damage is taken? NO - false     YES - true

 

Initial TP Equation

Actors start battle with TP equal to this equation. Default = Math.randomInt(25)
Notetags - None.

Future Plans - None.

Terms of Use - Free for commercial and non-commercial use. Feel free to credit: wrigty12 or Tyler Wright. (If you want to provide me with a copy of a game that uses this script, I would be happy to accept!)

Download - Link Here

Note - I am a beginner in the ways of making plug-ins and in JavaScript. If there is anything you see wrong, could be improved, or bugs you find, just let me know.

Features Mentioned

  • Allow all Actors in your party to share the same value TP at all times.
  • Change the max TP according to a variable, allowing you to change it throughout the game.
  • Allows you to customize the Initial TP gained at the beginning of each battle with a formula.
  • Turn on or off gaining TP when damaged.
  • How To Use - Simply download, place in your js file, and install! (Personally recommend placing it at the bottom.)
  • Parameters 
  • Spoiler
  • Max TP Variable ID
  • The ID of the variable for storing the max TP you wish to have. Set to 0 to keep at default.
  • Actors Share TP
  • Should all Actors share the same TP? NO - false     YES - true
  • TP Gain on Damage
  • Should Actors gain TP when damage is taken? NO - false     YES - true
  • Initial TP Equation
  • Actors start battle with TP equal to this equation. Default = Math.randomInt(25)
  • Notetags - None.
  • Future Plans - None.
  • Terms of Use - Free for commercial and non-commercial use. Feel free to credit: wrigty12 or Tyler Wright. (If you want to provide me with a copy of a game that uses this script, I would be happy to accept!)

Downloads / Referenced Files

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License / Terms Note

Terms of Use - Free for commercial and non-commercial use. Feel free to credit: wrigty12 or Tyler Wright. (If you want to provide me with a copy of a game that uses this script, I would be happy to accept!) Download - Link Here Note - I am a beginner in the ways of making plug-ins and in JavaScript. If there is anything you see wrong, could be improved, or bugs you find, just let me know.

Creator Claims / Removal

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