MV [Resolved]Issue Yanfly Battle Engine Core
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Simple enough for a child, powerful enough for a developer
Fix: Change 'this._cardTargetActions = null;' to 'this._cardTargetActions = [];' on line 9096 of MYTH_CGC_CoreEngine.js. It seems my lag is a result of party size so unless you have more than one character, you should be good. Farther fix: Adding the following to your end turn action should reduce lag: Code: Discard Untill 0
<Card Actions>
Discard Untill 0
/<Card Actions>
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