Fix: Change 'this._cardTargetActions = null;' to 'this._cardTargetActions = [];' on line 9096 of MYTH_CGC_CoreEngine.js. It seems my lag is a result of party size so unless you have more than one character, you should be good.
Farther fix: Adding the following to your end turn action should reduce lag:
Code:
<Card Actions>
Discard Untill 0
/<Card Actions>
So I'm using this thing with
MythAtelier's CCG plugins, and everything was working fine, but now if any of my actors are targeted while they have "block", then the game crashes... By trial and error I've figured out that the YBEC is the issue but I don't recall changing any of the settings and have no idea where to begin looking.