Hi there! I'm developing a dungeon crawler type of game in MV.
In my game, you essentially may have a "Main Party" of
10 actors max when traveling in the dungeon. 4 up front in battle, 6 that sit in the back. The rest of your characters will remain in a "Reserve Party" back at home. The player may switch between the "Main Party" and the "Reserve Party" whenever they are home. To achieve this, I am using
HimeWorks' party manager and
party switch scene.
However, the plugins seem to be bugged and have not received support in a while. I'd like either some help fixing the bug or some workaround suggestions or alternative plugins that achieve the same thing in a fashionable, convenient manner.
Essentially, the Party Switch Scene always has an open slot for an additional character in the main party, even if you've hit 10 characters max. If the player goes over the max amount (10 actors), the game will crash. While I can work around this and simply never slot in 11 characters instead of 10, it could potentially happen to a player by accident and I'm not okay with that.
This is what you see upon adding an 11th character to your party: "Cannot read property 'faceName' of null."
Additionally, "swapping" actors from the main party and reserve party seems to crash the game too: "Cannot read property 'isAppeared' of null.
I am not a plugin developer, so I cannot discern what this means. If I could get any help with this, I would greatly appreciate it! I've created a demo with the two plugins isolated together with the proper set up.
I've attached it to this thread, but if there's any trouble, I've also got a google drive link
here for the demo.
Additionally, I am using Yanfly's Party Manager in my own project for actually managing the MAIN party, but the current issue lies in the HimeWorks plugins themselves. While avoiding the potential crashes, it seems to work just fine with Yanfly's plugin. But I figured I'd mention it in case it comes up later.
Thanks, I really appreciate any support I can get! o7