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MV (Solved) Issues with Moghunter's BattleHUD plugin when adding a new party member

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: MV (Solved) Issues with Moghunter's BattleHUD plugin when adding a new party member
  • Original author: Milthar
  • Original date: April 23, 2026
  • Source thread: https://forums.rpgmakerweb.com/threads/solved-issues-with-moghunters-battlehud-plugin-when-adding-a-new-party-member.183359/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

Hello all, I'm using the Moghunter battleHUD plugin (03 Black Pearl template) but I've been having an issue where if a player has a battle using 3 party members, then later on in the same session gets to a point where another party member is added, then enters a battle, the HUD won't adjust properly to the 4th party member. This is easily fixed by saving the game, returning to the title screen and loading again, so I assume the issue is that the plugin only sets up the HUD...

Archived First Post

Hello all,
I'm using the Moghunter battleHUD plugin (03 Black Pearl template) but I've been having an issue where if a player has a battle using 3 party members, then later on in the same session gets to a point where another party member is added, then enters a battle, the HUD won't adjust properly to the 4th party member.
This is easily fixed by saving the game, returning to the title screen and loading again, so I assume the issue is that the plugin only sets up the HUD on game load
Before adding the 4th party member:
Protected download
After adding the 4th party member:
Protected download
Does anyone know of a solution for this?
Or maybe a script command that forces the plugin to reload?

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