Original Source
- Original title: MV Have "Reflect" bounce back healing spells
- Original author: PlayGG_Doctor
- Original date: March 30, 2026
- Source thread: https://forums.rpgmakerweb.com/threads/have-reflect-bounce-back-healing-spells.183066/
- Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support
Summary
Hi everyone, I am trying to emulate FF4's "reflect" system by allowing you to cast "Reflect" on an enemy and if they try to heal themselves, it bounces off and heals one of your party members instead. With Yanfly's Target Control and SelectionControl, I have been able to set up a reflect spell that can target either an ally or a foe, so that issue is resolved. The problem I'm still having is that while it DOES successfully reflect magic attacks, when the enemy tries to heal themselves with a...
Archived First Post
I am trying to emulate FF4's "reflect" system by allowing you to cast "Reflect" on an enemy and if they try to heal themselves, it bounces off and heals one of your party members instead. With Yanfly's Target Control and SelectionControl, I have been able to set up a reflect spell that can target either an ally or a foe, so that issue is resolved.
The problem I'm still having is that while it DOES successfully reflect magic attacks, when the enemy tries to heal themselves with a magic type spell, it even SAYS the spell was bounced but they still end up healing and the spell does not bounce off.
I found what seemed like a very promising plugin called "Reflect – Spell & Damage Redirect Plugin (v1.5)" (here: https://joelheath42.itch.io/reflect-spell-damage-redirect-plugin) but it is for MZ and even so, I tried it on MV and it definitely does not work on MV.
Can anyone point me in the right direction to have "reflect" state'ed characters not be able to receive magic spell based heals?
Thank you!
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