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MV Help with Image Gauge programming

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: MV Help with Image Gauge programming
  • Original author: SoniverseU
  • Original date: March 15, 2026
  • Source thread: https://forums.rpgmakerweb.com/threads/help-with-image-gauge-programming.182884/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

Heya guys, I've been programming a custom battle HUD in javascript for a friend's RPG they're making, it's been going pretty smoothly UP UNTIL I reached the custom HP Gauge. It uses images for both the front and back of the gauge and while I can get both to render just fine, I can't figure out how to get the front part to visually drain as health goes down. I'm pretty new to javascript so I'm having trouble finding where to start on something like this, so if anyone can...

Archived First Post

Heya guys, I've been programming a custom battle HUD in javascript for a friend's RPG they're making, it's been going pretty smoothly UP UNTIL I reached the custom HP Gauge. It uses images for both the front and back of the gauge and while I can get both to render just fine, I can't figure out how to get the front part to visually drain as health goes down. I'm pretty new to javascript so I'm having trouble finding where to start on something like this, so if anyone can give me some pointers with this It'd be greatly appreciated (it would also help when I have to eventually make the custom MP bar too)!
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