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Steam deck (via proton) has double inputs on some buttons/menus

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Steam deck (via proton) has double inputs on some buttons/menus
  • Original author: kpwu
  • Original date: March 7, 2026
  • Source thread: https://forums.rpgmakerweb.com/threads/steam-deck-via-proton-has-double-inputs-on-some-buttons-menus.182765/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support

Summary

I recently deployed the demo of my game on Steam, and set it as working on linux via Proton (which it does). I don't have a Steamdeck but asked a friend who does to see if it worked, and the game launches without problem... except that, when choosing a menu option, the game registers the input twice. Which is annoying ! I checked everything on my end, and it seems to work well... I know that that issue doesn't happen when running the game on windows or linux and using...

Archived First Post

I recently deployed the demo of my game on Steam, and set it as working on linux via Proton (which it does).
I don't have a Steamdeck but asked a friend who does to see if it worked, and the game launches without problem... except that, when choosing a menu option, the game registers the input twice. Which is annoying !
I checked everything on my end, and it seems to work well... I know that that issue doesn't happen when running the game on windows or linux and using a controller.

Does anyone know how to change that from happening ? And if it can be changed only on steamworks ?
Thanks in advance.

Here's the link to the demo on steamif you want to replicate the issue yourself

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