How to make bosses immune to an instant death skill?
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Simple enough for a child, powerful enough for a developer
So I've made a skill that has a 1000% chance of causing the Death (Knockout) state, but of course I don't want it to work on certain enemies such as bosses and special monsters. I've tried setting the State Rate (not State Resist) of those certain enemies to 0% like I've heard other people do, but it doesn't seem to take effect and the Death skill works anyway. I've also tried putting my skill into a new project, not altering the Knockout skill in any way, but no dice. Here's...
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