So I've made a skill that has a 1000% chance of causing the Death (Knockout) state, but of course I don't want it to work on certain enemies such as bosses and special monsters.
I've tried setting the State Rate (not State Resist) of those certain enemies to 0% like I've heard other people do, but it doesn't seem to take effect and the Death skill works anyway.
I've also tried putting my skill into a new project, not altering the Knockout skill in any way, but no dice.
Here's my skill:

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