MZ Making Custom Action Sequence for Default Attack Visustella Battlecore Plugin
BMM Archive · July 15, 2026
Original Source
- Original title: MZ Making Custom Action Sequence for Default Attack Visustella Battlecore Plugin
- Original author: HanzDeanz
- Original date: October 24, 2025
- Source thread: https://forums.rpgmakerweb.com/threads/making-custom-action-sequence-for-default-attack-visustella-battlecore-plugin.180684/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support
Summary
Hello. as far as i know there is no way to edit default attack action sequence based on visustella battlecore plugin for RPG Maker MZ. so im making my own action sequence for default attack on common event and then link attack skill to that action sequence. but i have a problem when my character is using missile weapon like bow and gun. its using my melee action sequence that required to jump on enemies. i am wondering is there any way to change default attack based on weapon ewuipped...
Archived First Post
so im making my own action sequence for default attack on common event and then link attack skill to that action sequence. but i have a problem when my character is using missile weapon like bow and gun. its using my melee action sequence that required to jump on enemies. i am wondering is there any way to change default attack based on weapon ewuipped on action sequence that i make in common events. just like the default attack action sequence that came with the plugin ?
maybe using script call to check weapon equipped to play the action sequence based on weapon type or anything else ?
My custom action sequence based on weapon melee and shoot weapon to replace default attack sequence from the plugin. Protected download
Linking Custom Action Sequence from common switch to attack skill tab.
Protected download
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