Original Source
- Original title: MV Multiple YEP animated state animations atop MOG Battlehud?
- Original author: Social_Knight
- Original date: October 28, 2025
- Source thread: https://forums.rpgmakerweb.com/threads/multiple-yep-animated-state-animations-atop-mog-battlehud.180756/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support
Summary
Hi there, I'm trying to see if I can show multiple animated state animations when using the conjuction of MOG_Battlehud, YEP_X_VisualStatusFX, YEP_X_AnimatedSVEnemies on a Front View Battle system. The reason for this is that I am also using YEP_RowFormation with my Front View Battle system; and as there is no apparent other way I can see to adjust player actor sprites to show which row they are in (other than showing a state icon which isn't ideal), I created a simple animation-set with just looping 1 frame of text stating...
Archived First Post
The reason for this is that I am also using YEP_RowFormation with my Front View Battle system; and as there is no apparent other way I can see to adjust player actor sprites to show which row they are in (other than showing a state icon which isn't ideal), I created a simple animation-set with just looping 1 frame of text stating the name of the row. When there is only this state, this works fine.
However, by default, YEP_X_VisualStatusFX only plays one status effect, so I looked for and I have tried this:
free-rpg-maker-mv-plugins/Multiple Simultaneous State Animations/IMMAC_YEP_Z_VisualStateFXMultipleStatesAnimations.js at multiple-states-animations-1.0 · Immac/free-rpg-maker-mv-plugins
It is possible that they were being rendered below, or so I thought, so I did attempt some slight modifications to this script with various Z altering lines to see if that would make any difference, though it did not. Similarly, I adjusted my poison animation so that even if were on a lower layer it should still be seen, but unfortunately it does not show at all.
The other possibility is that this is some incompatibility with how this script renders sprites and MOG's Battle HUD/ Yanfly SV Sideview. Disabling SV sideview temporarily also does nothing, though.
So I'm rather stumped! And I'd appreciate any thoughts. Any other info wanted, let me know (there are no errors, per se, and yes, I have repeatedly checked my YEP load-order, and also attempted placing this plugin at various points after the ones it is built to affect).
tl;dr Want multiple state animations to show atop player actors in Front View at once with MOG_Battlehud and YEP_X_VisualStatusFX, any help appreciated. Thanks.
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