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MZ Help getting VictoryAftermath to update XP values based on ExpByLevel

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: MZ Help getting VictoryAftermath to update XP values based on ExpByLevel
  • Original author: james5272
  • Original date: October 8, 2025
  • Source thread: https://forums.rpgmakerweb.com/threads/help-getting-victoryaftermath-to-update-xp-values-based-on-expbylevel.180469/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

Hello, I used VictoryAftermath in my first game, and wanted to use it in my second, but ran into a problem. I am using this plugin to have the XP enemies give reduce when you outlevel them: https://hakuenstudio.itch.io/eli-exp-by-level-for-rpg-maker I have it set to 50% reduction when an enemy is outleveled.

Archived First Post

Hello,

I used VictoryAftermath in my first game, and wanted to use it in my second, but ran into a problem.

I am using this plugin to have the XP enemies give reduce when you outlevel them: https://hakuenstudio.itch.io/eli-exp-by-level-for-rpg-maker

I have it set to 50% reduction when an enemy is outleveled.

When I kill a troop that the party outlevels, the displayed XP in VictoryAftermath still shows the full amount.

I have resorted to using the default rewards text, since that will update the XP gains appropriately. And then using a different post-battle levelup plugin for nicer indicator of what stats have gone up. The problem is, this doesn't show how much to next level after every battle, so I'd like if I could still use VictoryAftermath with the XP reduction plugin.

Is this possible? Or, due to the obfuscated VisuStella code, can it just not be updated properly?

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