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Original Source
- Original title: MZ Help getting VictoryAftermath to update XP values based on ExpByLevel
- Original author: james5272
- Original date: October 8, 2025
- Source thread: https://forums.rpgmakerweb.com/threads/help-getting-victoryaftermath-to-update-xp-values-based-on-expbylevel.180469/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support
Summary
Hello, I used VictoryAftermath in my first game, and wanted to use it in my second, but ran into a problem. I am using this plugin to have the XP enemies give reduce when you outlevel them: https://hakuenstudio.itch.io/eli-exp-by-level-for-rpg-maker I have it set to 50% reduction when an enemy is outleveled.
Archived First Post
Hello,
I used VictoryAftermath in my first game, and wanted to use it in my second, but ran into a problem.
I am using this plugin to have the XP enemies give reduce when you outlevel them: https://hakuenstudio.itch.io/eli-exp-by-level-for-rpg-maker
I have it set to 50% reduction when an enemy is outleveled.
When I kill a troop that the party outlevels, the displayed XP in VictoryAftermath still shows the full amount.
I have resorted to using the default rewards text, since that will update the XP gains appropriately. And then using a different post-battle levelup plugin for nicer indicator of what stats have gone up. The problem is, this doesn't show how much to next level after every battle, so I'd like if I could still use VictoryAftermath with the XP reduction plugin.
Is this possible? Or, due to the obfuscated VisuStella code, can it just not be updated properly?
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