Original Source
- Original title: MV [SOLVED] Victor Engine - Toogle Target help with damage split
- Original author: Oscar92player
- Original date: August 29, 2025
- Source thread: https://forums.rpgmakerweb.com/threads/solved-victor-engine-toogle-target-help-with-damage-split.179841/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support
Summary
Hello, everyone! I'm in need of some help with Victor's Toogle Target plugin. When I was installing it, I noticed it had the option to split the damage between all the selected targets (you can switch between one target to all with a notetag in the item or skill). This is mostly true, since it applies to battles perfectly. But it doesn't when you use the item or skill through the Items or Skills menus, and that can be an issue when using healing spells or items that can target...
Archived First Post
I'm in need of some help with Victor's Toogle Target plugin.
When I was installing it, I noticed it had the option to split the damage between all the selected targets (you can switch between one target to all with a notetag in the item or skill).
This is mostly true, since it applies to battles perfectly. But it doesn't when you use the item or skill through the Items or Skills menus, and that can be an issue when using healing spells or items that can target all the allies.
I've made sure to use the proper notetags in the item and skills, that are the next ones:
<toggle scope>
<split damage>
The link to the original plugin is here (version 1.02):
VE - Toogle Targets plugin download
I was wondering how could I do to make the spells and items to split the damage as well when used through the Items or Skills menus. Victor doesn't seem to be so active anymore, so I can't ask him directly.
Any guesses on what could I do? Or if it is possible to add or edit the plugin so it works that way?
Thanks in advance!
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