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Original Source
- Original title: MV Olivia's OTB system and Action Times+
- Original author: CR4YON
- Original date: August 22, 2025
- Source thread: https://forums.rpgmakerweb.com/threads/olivias-otb-system-and-action-times.179708/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support
Summary
Hi, I recently switched to OTB System and I am doing some adjustments for a smooth migration. However I encountered a problem while working on boss fights. My bosses have a passive that makes them act twice to thrice a turn (see below)
Archived First Post
Hi,
I recently switched to OTB System and I am doing some adjustments for a smooth migration.
However I encountered a problem while working on boss fights.
My bosses have a passive that makes them act twice to thrice a turn (see below)
And sometimes, they use scripted skills (see below)
When turn 2 comes, they use DEF+/RES+ and after that forced action, they add 2 or 3 more actions to the next turn (see below)
In the above example, they have gained two more actions after the scripted event
With my current knowledge in JS, I guess that the issue lies in how an action is processed and how the end of a forced action can eventually trigger the makeActions function for the next turn, but I don't know where that issue is. Calling the community for help
The OTB system being a paid plugin I can only ask people who own it if they can reproduce the issue in their projects ?
EDIT : The enabled plugins are :
I recently switched to OTB System and I am doing some adjustments for a smooth migration.
However I encountered a problem while working on boss fights.
My bosses have a passive that makes them act twice to thrice a turn (see below)
And sometimes, they use scripted skills (see below)
When turn 2 comes, they use DEF+/RES+ and after that forced action, they add 2 or 3 more actions to the next turn (see below)
In the above example, they have gained two more actions after the scripted event
With my current knowledge in JS, I guess that the issue lies in how an action is processed and how the end of a forced action can eventually trigger the makeActions function for the next turn, but I don't know where that issue is. Calling the community for help
The OTB system being a paid plugin I can only ask people who own it if they can reproduce the issue in their projects ?
EDIT : The enabled plugins are :
- YEP_CoreEngine
- YEP_BattleEngineCore
- Olivia_BattleSysOTB
- YEP_AutoPassiveStates
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