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MV Olivia's OTB system and Action Times+

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: MV Olivia's OTB system and Action Times+
  • Original author: CR4YON
  • Original date: August 22, 2025
  • Source thread: https://forums.rpgmakerweb.com/threads/olivias-otb-system-and-action-times.179708/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

Hi, I recently switched to OTB System and I am doing some adjustments for a smooth migration. However I encountered a problem while working on boss fights. My bosses have a passive that makes them act twice to thrice a turn (see below)

Archived First Post

Hi,

I recently switched to OTB System and I am doing some adjustments for a smooth migration.

However I encountered a problem while working on boss fights.

My bosses have a passive that makes them act twice to thrice a turn (see below)
1755871828675.png



And sometimes, they use scripted skills (see below)
1755871711712.png


When turn 2 comes, they use DEF+/RES+ and after that forced action, they add 2 or 3 more actions to the next turn (see below)

1755872256778.png

In the above example, they have gained two more actions after the scripted event

With my current knowledge in JS, I guess that the issue lies in how an action is processed and how the end of a forced action can eventually trigger the makeActions function for the next turn, but I don't know where that issue is. Calling the community for help

The OTB system being a paid plugin I can only ask people who own it if they can reproduce the issue in their projects ?

EDIT : The enabled plugins are :

  1. YEP_CoreEngine
  2. YEP_BattleEngineCore
  3. Olivia_BattleSysOTB
  4. YEP_AutoPassiveStates

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