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MZ Default Option Not Working With Custom Choices Plugin

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: MZ Default Option Not Working With Custom Choices Plugin
  • Original author: JimFrom2003
  • Original date: May 10, 2025
  • Source thread: https://forums.rpgmakerweb.com/threads/default-option-not-working-with-custom-choices-plugin.177567/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

I was trying out the ChoiceByPicture plugin by Triacontane (https://github.com/triacontane/RPGMakerMV/blob/mz_master/ChoiceByPicture.js) which, as the name implies, replaces the choice buttons with image files that still behave like the standard choice buttons... except for one annoying glitch. Normally, with the choice buttons, there is a default option that is pre-hilighted when they show up, but with this plugin, when I use a plugin command to change the images, none of the options are pre-hilighted so I have to press an arrow key or move my mouse over them before anything is selected....

Archived First Post

I was trying out the ChoiceByPicture plugin by Triacontane (https://github.com/triacontane/RPGMakerMV/blob/mz_master/ChoiceByPicture.js) which, as the name implies, replaces the choice buttons with image files that still behave like the standard choice buttons... except for one annoying glitch.

Normally, with the choice buttons, there is a default option that is pre-hilighted when they show up, but with this plugin, when I use a plugin command to change the images, none of the options are pre-hilighted so I have to press an arrow key or move my mouse over them before anything is selected.

It's really annoying and I want to know if anyone who is familiar with the plugin or good with Javascript could help me either fix the glitch, or come up with a good workaround.

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#rpg-maker-archive#js-support

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