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MZ MZ3D and Pixel Movement

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: MZ MZ3D and Pixel Movement
  • Original author: janzim
  • Original date: August 28, 2023
  • Source thread: https://forums.rpgmakerweb.com/threads/mz3d-and-pixel-movement.160710/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

Hello, I'm currently using RPG Maker MZ. Galv's psuedo pixel movement works well with MZ3D except for diagonal movement when the player is using a 3d model instead of a sprite. Without Galv's pixel movement plugin, the 3d model is able to face diagonally while going in diagonal directions, but the player only moves tile by tile. Now with Galv's plugin enabled, the player can move diagonally and move by pixels, but only faces up, down, left, or right when moving diagonally. I tried using other pixel/dot movement plugins, but...

Archived First Post

Hello, I'm currently using RPG Maker MZ. Galv's psuedo pixel movement works well with MZ3D except for diagonal movement when the player is using a 3d model instead of a sprite. Without Galv's pixel movement plugin, the 3d model is able to face diagonally while going in diagonal directions, but the player only moves tile by tile. Now with Galv's plugin enabled, the player can move diagonally and move by pixels, but only faces up, down, left, or right when moving diagonally.

I tried using other pixel/dot movement plugins, but none of them are bringing the desired results, and they also cancel out the walking animation from MZ3D, while Gavl's plugin does not, leaving his plugin as being the best option for now. Any ideas how to get the player 3d model to face diagonally while ALSO being able to move pixel to pixel?

Links to the plugins being used:
Galv's Psuedo Pixel Movement
MZ3D

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