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Original Source
- Original title: MZ Mog_EnemyPoses for MZ
- Original author: Koa707
- Original date: March 30, 2025
- Source thread: https://forums.rpgmakerweb.com/threads/mog_enemyposes-for-mz.176637/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support
Summary
Hello all, I recently upgraded from MV to MZ and while nearly all of my old plugins work, I encountered a compatibility issue with Mog Hunter's 'MOG_EnemyPoses' plugin with "Battle Core VisuStella MZ." If there are any other details I have left out that would help someone diagnose the issue, please let me know. As always, any assistance from the Community would be greatly appreciated!
Archived First Post
Hello all,
I recently upgraded from MV to MZ and while nearly all of my old plugins work, I encountered a compatibility issue with Mog Hunter's 'MOG_EnemyPoses' plugin with "Battle Core VisuStella MZ."
If there are any other details I have left out that would help someone diagnose the issue, please let me know.
As always, any assistance from the Community would be greatly appreciated!
BACKGROUND:
Mog's plugin changes the enemy pose to a different image based on the action it is taking (there are 4 types: idle, recovery, attack, damage, and low remaining HP). I've attached a copy of the plugin and included a link to Mog's Plugin from their website below.
I've traced the likely culprit to a compatibility issue with "Battle Core VisuStella MZ" after turning on/off all other plugins.
I'm aware of VisuStella plugin code being largely obfuscated, and with no experience in plugin coding, I've reached a dead end for saying why the two plugins conflict.
WHAT I'VE TRIED:
I know the Community appreciates when someone at least makes an attempt to research the issue before resorting to another Forum thread, so here is a brief explanation as to what I've tried:
EXAMPLE OF MOG_ENEMYPOSES WITH VISUSTELLA BATTLE CORE:
MOGHUNTER's PLUGIN
I have attached the plugin to this post, which can also be accessed from Mog's website found here: LINK.
I recently upgraded from MV to MZ and while nearly all of my old plugins work, I encountered a compatibility issue with Mog Hunter's 'MOG_EnemyPoses' plugin with "Battle Core VisuStella MZ."
If there are any other details I have left out that would help someone diagnose the issue, please let me know.
As always, any assistance from the Community would be greatly appreciated!
BACKGROUND:
Mog's plugin changes the enemy pose to a different image based on the action it is taking (there are 4 types: idle, recovery, attack, damage, and low remaining HP). I've attached a copy of the plugin and included a link to Mog's Plugin from their website below.
I've traced the likely culprit to a compatibility issue with "Battle Core VisuStella MZ" after turning on/off all other plugins.
I'm aware of VisuStella plugin code being largely obfuscated, and with no experience in plugin coding, I've reached a dead end for saying why the two plugins conflict.
WHAT I'VE TRIED:
I know the Community appreciates when someone at least makes an attempt to research the issue before resorting to another Forum thread, so here is a brief explanation as to what I've tried:
- Googling the issue using a combination of terms like "mog hunter enemy poses mz."
- Searching the existing threads on the Forums. The closest I could find was a 2022 post by Hexx_Vixtar found: HERE. Although this thread was more about learning how the MV version functions.
- Using the Fossil plugin to see if it would resolve the compatibility issue. (The plugin will work if "Battle Core VisuStella MZ" is disabled, but I'd ideally like to keep both).
- I planned on reaching out to Mog to see if they would be willing to port the plugin to MZ, although I am not sure how active they are in the community anymore.
EXAMPLE OF MOG_ENEMYPOSES WITH VISUSTELLA BATTLE CORE:
MOGHUNTER's PLUGIN
I have attached the plugin to this post, which can also be accessed from Mog's website found here: LINK.
* USAGE
* =============================================================================
* To activate the poses, simply add this comment in the enemy's
* notes box.
*
* Battler Poses
*
* ===================================================================================
* IMAGE NAMING
* ===============================================================================
* You will need to have an image with the battler's poses, this image must
* have the suffix [Poses]
*
* E.g
*
* Slime.png
* Slime[Poses].png
*
* =============================================================================
* To activate the poses, simply add this comment in the enemy's
* notes box.
*
* Battler Poses
*
* ===================================================================================
* IMAGE NAMING
* ===============================================================================
* You will need to have an image with the battler's poses, this image must
* have the suffix [Poses]
*
* E.g
*
* Slime.png
* Slime[Poses].png
*
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