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MV SumRndmDde Battle Status Customizer, Help.

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: MV SumRndmDde Battle Status Customizer, Help.
  • Original author: K-apple
  • Original date: March 10, 2025
  • Source thread: https://forums.rpgmakerweb.com/threads/sumrndmdde-battle-status-customizer-help.176142/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

(I'm new here and this is my first post, so if I did anything wrong, I apologize, and I'll be happy to fix it if needed or required.) I am currently using SumRndmDde's Battle Status Customizer Plugin alongside YEP_BattleStatusWindow and GBCCoffe_MV_FrontActionAnimator. (Priore to this I had it, so the enemy skills play the animation similar to when the player performs skills. And those animations play on top of the player portraits. I wanted to avoid just having text play for enemy usage of skills and simple screen shakes as to...

Archived First Post

(I'm new here and this is my first post, so if I did anything wrong, I apologize, and I'll be happy to fix it if needed or required.)

I am currently using SumRndmDde's Battle Status Customizer Plugin alongside YEP_BattleStatusWindow and GBCCoffe_MV_FrontActionAnimator. (Priore to this I had it, so the enemy skills play the animation similar to when the player performs skills. And those animations play on top of the player portraits. I wanted to avoid just having text play for enemy usage of skills and simple screen shakes as to make the combat flashier.)

(This is for RPGMakerMV exclusively).

My goal is to have animations for both player and enemy skills. With enemy skills being played on top singular portraits, multiple portraits, and or the screen alongside the animations that normally play for targeting enemies.

But for some reason when I apply the Battle Status Customizer it removes the enemy attack animations and reverts it back to simple text and screen shakes. I was wondering if anyone new of a way to fix this issue. Am I doing something wrong or is this plugin just incompatible with the previous two? It made be an issue with the BattleStatusWindow but I'm not sure.

If its a plugin in issue does anyone have other recommendations that would work alongside the BattleStatusWindow that I can use to help me reach my goal?

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#039#rpg-maker-archive#js-support

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