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MZ Parallax Mapping blurry based on player character's coordinates

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: MZ Parallax Mapping blurry based on player character's coordinates
  • Original author: squigglycalamari
  • Original date: January 1, 2025
  • Source thread: https://forums.rpgmakerweb.com/threads/parallax-mapping-blurry-based-on-player-characters-coordinates.174339/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

Hello, I have reached an impasse when developing my game. I'm currently using parallax mapping per the instructions provided by LvL Up Design [1] on how to use Galv's Layer Graphics [2] for RPG Maker MZ. However, I noticed something strange during the development of my first three maps, my maps are blurry at least depending on which perspective you have when entering the map. It seems to be that when the player loads in the map on the left most side of the screen (west most) the parallax map...

Archived First Post

Hello,

I have reached an impasse when developing my game. I'm currently using parallax mapping per the instructions provided by
LvL Up Design [1] on how to use Galv's Layer Graphics [2] for RPG Maker MZ.

However, I noticed something strange during the development of my first three maps, my maps are blurry at least depending on which perspective you have when entering the map. It seems to be that when the player loads in the map on the left most side of the screen (west most) the parallax map is clear and focused. Yet, if the player where to load in anywhere else the parallax map is blurry. I filed this down to specific "strange zones" (tile columns required to reach to load in the texture) that seem to change in small variances across different maps.

I have been testing this for the last few days as it has a significant impact on how my maps can be crafted. Below I will try to articulate and describe what is happening.

Here is an image of the blurriness, the red box I drew is the tile or tile column that the player character MUST reach to focus the parallax texture.

blurry.JPG

(Figure 1. Blurry Crossbows/Windows)

The texture loading is independent of time, I have waited for beyond an hour and confirmed the texture will continue to be blurry indefinitely till the player reaches a strange zone.

Here is an image of the same street but clear, the player character was initially loaded into the map on the left most side thus the map is fully clear.

clear.JPG

(Figure 2. Clear Crossbows/Windows)


There are a few things I observed:
1) Strange zones are always placed on the left most side of the map
2) The parallax map will never be in focus until the player character moves onto a strange zone, or the player character is loaded into the map left of a strange zone.
3) Event placement doesn't impact the parallax map being in focus, only the player characters own coordinates.
4) Windowed/fullscreen game doesn't change the blurryness.


Finally I will show a more in-depth real world example, the number 1s are strange zones that must be interacted with for the parallax map to be loaded in without blurriness. Thus loading in via the bridge on the left is never an issue since that area is left of the strange zones, however loading in from up the street will always cause problems till the player characters move onto a strange zone tile.

1735746129619.png

(Figure 3. The highlighted red 1s are the strange zones for this 37x36 map)

I have tried disabling plugins, and using the Cyclone-Engine by Hudell [3] and the issue is the same. I would really appreciate some help as this is starting to get a little stressful as I really want to decorate my maps well and I want parallax mapping for that reason. I also would need to redraw everything to design my maps around this which I don't want to do.

Yes, I have changed the width of a map to something absurd and it didn't move the strange zone either. I have tried adjusted the parallax image resolution to be larger than the size from the default save map image so its oversized and that did not change anything.

System information:

Tile Size: 48x48
Screen Width: 1280
Screen Height: 720


[1]
[2]https://galvs-scripts.com/2020/08/24/mz-layer-graphics/
[3]https://github.com/Hudell/cyclone-engine

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