Original Source
- Original title: MZ Luna_QMovement/Collision and Visustella TileDMZ
- Original author: SyntheticWorship
- Original date: February 13, 2025
- Source thread: https://forums.rpgmakerweb.com/threads/luna_qmovement-collision-and-visustella-tiledmz.175429/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support
Summary
I made this post in the RPGM Reddit but got no luck in there, so I am sharing in here to see if anyone can shed me some light. Hi! I am starting my own project in RMMZ and I have been trying to get a specific look and functionality for my game since it is going to be isometric, and I almost got it with Luna_Q Movement/Collisionmaps and Visustella TileDMZ. They both complement each other on what I need, however both plugins seem to be conflicting with one another...
Archived First Post
Hi! I am starting my own project in RMMZ and I have been trying to get a specific look and functionality for my game since it is going to be isometric, and I almost got it with Luna_Q Movement/Collisionmaps and Visustella TileDMZ. They both complement each other on what I need, however both plugins seem to be conflicting with one another as they function on their own, but not together.
Now, I know the porting of Q Plugins are still undergoing, but it functions on MZ and the only conflict I am getting is with TileD, but unfortunately I am no coder, and thus I cannot for the life of me figure out how to make these two work together, and as such I decided to ask for help in here, in hopes that there's anything I can do to make this work, or even a similar solution to Luna_Q Collisionmaps that allow me to freely customize collision maps to work with the angles of isometric view.
The screenshot contains the console error;
The Plugins conflicting are
Tiled Plugin for RPG Maker MZ by VisuStella, VisuStellaMZ, Archeia
visustella.itch.io
Releases · LunaTechsDev/Luna-QPlugins
Thank you,
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