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MV [Complex plugin conflict] : Mv3d X Dragonbones plugin

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: MV [Complex plugin conflict] : Mv3d X Dragonbones plugin
  • Original author: Tohisu
  • Original date: February 11, 2025
  • Source thread: https://forums.rpgmakerweb.com/threads/complex-plugin-conflict-mv3d-x-dragonbones-plugin.175357/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

R6YhxXqZje07Xz95kAQzdIucr_02b4X7Bff-sCDJ0k Thanks in advance for your help.

Archived First Post

Hello,

The problem is complex (considering how large are the concerned plugins), but do you think it's possible to make the dragonbone assets work while the 3D effect is active?

Concerned plugin :
mv3d : https://cutievirus.itch.io/mv3d
dragonbones integration plugins : https://forums.rpgmakerweb.com/index.php?threads/rmmv-dragonbones-2d-animation-integration.81027/

A compacted game that include all the concerned assets / plugins :
https://mega.nz/file/iIIFxTwR#1R6YhxXqZje07Xz95kAQzdIucr_02b4X7Bff-sCDJ0k

Thanks in advance for your help.

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