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MV Modifying Skills with Commands

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: MV Modifying Skills with Commands
  • Original author: KayronDEV
  • Original date: January 30, 2025
  • Source thread: https://forums.rpgmakerweb.com/threads/modifying-skills-with-commands.175051/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

Hello everyone, I need some help with a battle mechanic I want to implement in my game. I searched quite a bit on the forum but couldn’t find anything quite like this, so I’ll explain: When a character levels up, besides gaining new skills, they also gain new commands (not to be confused with standard commands like attack or defend, though they serve a similar function here). When selecting these commands, you are immediately forced to choose one of your skills. The selected skill will gain a new effect in...

Archived First Post

Hello everyone, I need some help with a battle mechanic I want to implement in my game. I searched quite a bit on the forum but couldn’t find anything quite like this, so I’ll explain:

When a character levels up, besides gaining new skills, they also gain new commands (not to be confused with standard commands like attack or defend, though they serve a similar function here).

When selecting these commands, you are immediately forced to choose one of your skills. The selected skill will gain a new effect in battle. For example, if I select the "spin" command, a skill that previously hit a single target will now hit all targets, though with reduced power.

In short, the skills remain the same, but what changes them is the command used. Other effects could include transforming a skill into a multi-hit attack (reducing its power but increasing its critical hit chance).

The commands themselves do not work alone; they only function when combined with skills. I was thinking that the cost could be tied to BP or even TP, while skills would continue using MP. The stronger the command, the more BP it would require.

I can imagine that some Yanfly plugins would help here, such as Skill Core and Target Core, but the one that caught my attention the most is this plugin:

https://fallenangelolivia.itch.io/boost-point-system

It seems to have a lot of what I need, but I have doubts about whether I could customize it enough to serve all my purposes.

My question is whether anyone thinks this plugin would be sufficient for what I want or if some modifications would be necessary (I’m not sure if it’s possible to modify plugins like this, if permission would be needed) or if it would be better to combine it with other plugins.

Or even, would I need a completely new plugin for this?

BTW I'm using MV!

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