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MV Advanced skill descriptions

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: MV Advanced skill descriptions
  • Original author: murskL3k
  • Original date: January 27, 2025
  • Source thread: https://forums.rpgmakerweb.com/threads/advanced-skill-descriptions.174999/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

My game has a scaling system for damaging skills. I am using Yanfly's Element Core. Currently, the skill description reads: Damage: \C[44]${a.mat}\C + \C[45]${Math.floor(a.mat * 0.15)}\C (MATK +15% of MATK) Click to expand...

Archived First Post

My game has a scaling system for damaging skills. I am using Yanfly's Element Core.

Currently, the skill description reads:
Damage: \C[44]${a.mat}\C + \C[45]${Math.floor(a.mat * 0.15)}\C (MATK +15% of MATK)

Is there a way to add the Element Core's Elemental Amplification to the damage values in the description? For example, I have an armor that amplifies a certain element by 100% (currently for testing reasons). So if a character has the armor on, the description stays the same but the character deals 100% more elemental damage.

So, something like this: a.mat * elementalAmplification + a.mat * 0.15 * elementalAmplification

No need to change the actual damage formula, since it works fine. I just want a detailed description.

This is all I have on the armor:
Protected download

EXTRA:
If possible, I would like to have the Elemental Amplification as a "stat" in a menu or something. This is not important, though, just an extra thing.

I have tried several ways to accomplish this, but none of them have worked. Thank you in advance to anyone reading.

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