My game has a scaling system for damaging skills. I am using
Yanfly's Element Core.
Currently, the skill description reads:
Damage: \C[44]${a.mat}\C + \C[45]${Math.floor(a.mat * 0.15)}\C (MATK +15% of MATK)
Is there a way to add the Element Core's Elemental Amplification to the damage values in the description? For example, I have an armor that amplifies a certain element by 100% (currently for testing reasons). So if a character has the armor on, the description stays the same but the character deals 100% more elemental damage.
So, something like this: a.mat * elementalAmplification + a.mat * 0.15 * elementalAmplification
No need to change the actual damage formula, since it works fine. I just want a detailed description.
This is all I have on the armor:
Protected download
EXTRA:
If possible, I would like to have the Elemental Amplification as a "stat" in a menu or something. This is not important, though, just an extra thing.
I have tried several ways to accomplish this, but none of them have worked. Thank you in advance to anyone reading.