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Original Source
- Original title: MZ Event offset script issue
- Original author: SylarDean
- Original date: January 2, 2025
- Source thread: https://forums.rpgmakerweb.com/threads/event-offset-script-issue.174360/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support
Summary
Hi, I'm using this plugin here to offset events and stuff in maps but I have an issue that i'm hoping someone can help with. This is the 'offset events' plugin i'm using. https://taaspider.itch.io/taa-eventoffset The problem..
Archived First Post
Hi,
I'm using this plugin here to offset events and stuff in maps but I have an issue that i'm hoping someone can help with.
This is the 'offset events' plugin i'm using. https://taaspider.itch.io/taa-eventoffset
The problem..
When I load into an area that is using the offset on events, the screen loads in as it should but then the player can see all the events move. I'm wondering if there's a fix or something i'm missing to stop the player from seeing the events move? or maybe.. someone has a small add-on/edit to the plugin that can load the event designated move-to-offset locations before the screen fades in from a player teleport.
I've tried..
I tried to turn the fade off on teleport events and manually do a fade out/in on the door events, which it fades out as it should, i leave it a few seconds after the teleport, then fades in.. and the events then do the offset movement.. >.< I was hoping that the events would have moved whilst the screen was 'faded out' but they dont.
Hopefully someone can help fix this issue or make an edit to the script for me 'cos the plugin owner seems to be unavailable.
I'm using this plugin here to offset events and stuff in maps but I have an issue that i'm hoping someone can help with.
This is the 'offset events' plugin i'm using. https://taaspider.itch.io/taa-eventoffset
The problem..
When I load into an area that is using the offset on events, the screen loads in as it should but then the player can see all the events move. I'm wondering if there's a fix or something i'm missing to stop the player from seeing the events move? or maybe.. someone has a small add-on/edit to the plugin that can load the event designated move-to-offset locations before the screen fades in from a player teleport.
I've tried..
I tried to turn the fade off on teleport events and manually do a fade out/in on the door events, which it fades out as it should, i leave it a few seconds after the teleport, then fades in.. and the events then do the offset movement.. >.< I was hoping that the events would have moved whilst the screen was 'faded out' but they dont.
Hopefully someone can help fix this issue or make an edit to the script for me 'cos the plugin owner seems to be unavailable.
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