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MZ Syncing Saves (Or having persistent variables/switches)

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: MZ Syncing Saves (Or having persistent variables/switches)
  • Original author: Zhyren
  • Original date: December 9, 2024
  • Source thread: https://forums.rpgmakerweb.com/threads/syncing-saves-or-having-persistent-variables-switches.173775/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

Hello! I'm still relatively new to Rpgmaker MZ so forgive me for the dumb questions and my utter lack of understanding core concepts. So, I wanted to create a variable or switch that once activated no matter if you reset the game, close and reopen it, start a new save, a new game, or continued from where you last left off- the switch will still be there- allowing for the transfer of data and stuff. I wanted to use this to add some sort of meta feature in a similar...

Archived First Post

Hello!

I'm still relatively new to Rpgmaker MZ so forgive me for the dumb questions and my utter lack of understanding core concepts.

So, I wanted to create a variable or switch that once activated no matter if you reset the game, close and reopen it, start a new save, a new game, or continued from where you last left off- the switch will still be there- allowing for the transfer of data and stuff. I wanted to use this to add some sort of meta feature in a similar manner to this plugin - By Olivia

I want to create variables and switches that persist throughout saves and the event of the game closing or even new game files as well as to be able to establish events corresponding to them. Like, if switch 500 was activated in one save, an event tied to that would occur

So basically, in short, meta stuff. IDK if this is even phrased correctly but

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