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MV Need help localising my game

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: MV Need help localising my game
  • Original author: Kleiner_Bubak
  • Original date: November 18, 2024
  • Source thread: https://forums.rpgmakerweb.com/threads/need-help-localising-my-game.173300/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

Hey, so I want to localise my MV game into English and I'm having some issues. I was planning on using srd translation engine (http://sumrndm.site/translation-engine/) in combination with codeknacks translation helper (https://codeknack.itch.io/rpg-maker-mv-translation-helper), but the latter ignores the command made by YEPs Message Core plugin (http://www.yanfly.moe/wiki/Message_Core_(YEP)). So if YEPs Word Wrap is on, the text I input into the translation helper doesn't appear in the game. Funnily enough, if I input it into srds plugin manually it recognizes the prompt. If i then want to check it out in the helper,...

Archived First Post

Hey, so I want to localise my MV game into English and I'm having some issues.

I was planning on using srd translation engine (http://sumrndm.site/translation-engine/) in combination with codeknacks translation helper (https://codeknack.itch.io/rpg-maker-mv-translation-helper), but the latter ignores the <WordWrap> command made by YEPs Message Core plugin (http://www.yanfly.moe/wiki/Message_Core_(YEP)).
So if YEPs Word Wrap is on, the text I input into the translation helper doesn't appear in the game.
Funnily enough, if I input it into srds plugin manually it recognizes the <WordWrap> prompt. If i then want to check it out in the helper, the text appears in the "unused" section.

I've tried different word wrap plugins but they all didn't work for me. CGT Word Wrap Core (https://github.com/CG-Tespy/CGT_WordWrapCore_MV/releases) messes with YEP formatting prompts that are integral to my game (like "\!" to wait for player input until proceeding the text) and even by messing with the parameters I couldn't get VividXP_WordWrap to wrap correctly.

Should I look into other methods of localising my game? The one I've got going right now seems like the most comfortable solution theoretically, plus the option to switch languages in the menu is nice. Inputting everything manually into the srd plugin seems like a pain tho.

So yeah, I'm at my wits end right now. Any help would be much appreciated.

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