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Original Source
- Original title: MV Exhydra_BasicShadows player z depth help
- Original author: kakatototo
- Original date: October 3, 2024
- Source thread: https://forums.rpgmakerweb.com/threads/exhydra_basicshadows-player-z-depth-help.172336/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support
Summary
Hello. I have a question about Exhydra_BasicShadows. I'm placing objects on the map using Grid-Free Doodads (YEP). When I display a shadow with Exhydra_BasicShadows, the shadow appears below Grid-Free Doodads (YEP), even though its z value is the bottom.
Archived First Post
Hello.
I have a question about Exhydra_BasicShadows.
https://www.dropbox.com/scl/fi/4pto...Sm91i8yU&rlkey=tc5eez5iekdg2wgf5g9xdmn47&dl=0
I'm placing objects on the map using Grid-Free Doodads (YEP).
When I display a shadow with Exhydra_BasicShadows, the shadow appears below Grid-Free Doodads (YEP), even though its z value is the bottom.
Looking into the code,
I was able to bring the shadow to the top by changing the z value of this part to 10, but by doing so, shadows were automatically displayed for other events as well.
My question is, is it possible to make it so that only the player's shadow appears at the top?
I have a question about Exhydra_BasicShadows.
https://www.dropbox.com/scl/fi/4pto...Sm91i8yU&rlkey=tc5eez5iekdg2wgf5g9xdmn47&dl=0
I'm placing objects on the map using Grid-Free Doodads (YEP).
When I display a shadow with Exhydra_BasicShadows, the shadow appears below Grid-Free Doodads (YEP), even though its z value is the bottom.
Looking into the code,
JavaScript:
// NEW ───────────────────────────────────────────────────────────────────────────────┐
// □ [Function] initialize
// └──────────────────────────────────────────────────────────────────────────────────┘
Spriteset_Shadows.prototype.initialize = function() {
Sprite.prototype.initialize.call(this);
this.z = 0;
this.setFrame(0, 0, Graphics.width, Graphics.height);
this.shadowData = $gameMap.shadowData();
}; // Spriteset_Shadows ‹‹ initialize
I was able to bring the shadow to the top by changing the z value of this part to 10, but by doing so, shadows were automatically displayed for other events as well.
My question is, is it possible to make it so that only the player's shadow appears at the top?
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