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Issue between Synrec Preloader and GalvMessageSoundEffect

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Issue between Synrec Preloader and GalvMessageSoundEffect
  • Original author: cacamarx
  • Original date: August 10, 2024
  • Source thread: https://forums.rpgmakerweb.com/threads/issue-between-synrec-preloader-and-galvmessagesoundeffect.170985/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support

Summary

Hello everyone, I’m nearing the end of the development of my game demo. That's why, a few days ago, I decided to take care of some of the less important details that were left. Among these details was the "blipblipblip" sound when characters speak. I quickly found the GalvMessageSoundEffect plugin. I applied it to all the dialogues in the demo. At first, everything worked fine, but after a few dialogues, I started noticing some bugs. Some sound effects weren’t playing, some dialogues no longer had the "blipblip," and eventually, no...

Archived First Post

Hello everyone, I’m nearing the end of the development of my game demo. That's why, a few days ago, I decided to take care of some of the less important details that were left. Among these details was the "blipblipblip" sound when characters speak. I quickly found the GalvMessageSoundEffect plugin. I applied it to all the dialogues in the demo. At first, everything worked fine, but after a few dialogues, I started noticing some bugs. Some sound effects weren’t playing, some dialogues no longer had the "blipblip," and eventually, no one had the "blipblip" anymore.
I deactivated all my plugins and tested them one by one to see where the problem was coming from. I eventually found out that it was caused by the Synrec Preloader. Here are the links to the two plugins:

https://synrec.itch.io/rpg-maker-mz-preloader
https://forums.rpgmakerweb.com/index.php?threads/galvs-message-sound-effects.49418/

When the preloader is deactivated, everything works fine. However, I can't remove it from my game. To implement a multi-language system, I use JSON, which is hard to load for vanilla RPG Maker. The preloader helps keep everything running smoothly. So, it’s really impossible for me to remove it.

I don't think this incompatibility is unsolvable. The preloader plugin has many options that might be able to fix the problem, but I don't understand all of them. I usually manage to solve my problems through deduction, but my coding skills and understanding are quite limited.

I did try to force the loading of the sound effects that weren’t playing, but it didn’t change anything. And yes, it's always the same sound effects at the same moments that stop loading, until eventually, nothing loads anymore. This issue doesn’t come from my code or events because once the preloader is deactivated, everything works fine. It's like after a certain time or a certain number of events played, the preloader make it all bugged.

I’m including a copy of the options offered by the plugin in case it might help.

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