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Original Source
- Original title: Resolution Confusion
- Original author: sophoph
- Original date: August 6, 2024
- Source thread: https://forums.rpgmakerweb.com/threads/resolution-confusion.170891/
- Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support
Summary
Hi! I'm attempting to increase the screen resolution in my game mid-development, but am a bit confused about the pixel scaling. I have set the screen size to 1104x624. This looks fine in windowed mode, but the graphics turn disastrous when I go into full screen. Here it is windowed: { "lightbox_close": "Close", "lightbox_next": "Next",
Archived First Post
Hi! I'm attempting to increase the screen resolution in my game mid-development, but am a bit confused about the pixel scaling. I have set the screen size to 1104x624. This looks fine in windowed mode, but the graphics turn disastrous when I go into full screen. Here it is windowed:
And here it is full screen:
(It doesn't look as bad in the screenshot, but is very noticeable when playing.)
I know it's normal for this to happen because of pixel scaling, but how can I reduce the jaggedness/make it look smoother? I have tried plugins like Galenmereth's pixel perfect, but it doesn't work for me (I assume because of the style of my graphics). I don't know if this is possible, but is there a way to get RPG Maker MV to recognize the player's monitor's resolution and automatically adjust to the best resolution for that? (Possibly a silly question.)
I see fullscreen work just fine for many other RPG Maker games (Ib, Lily's Well, Mad Father, etc) that start out in windowed mode. How can I get fullscreen to work smoothly like that? Do I have to redo the graphics/scale them to match a new resolution? I'm not necessarily looking for a plugin here, but appreciate any answers. Sorry if these questions are too obvious.
And here it is full screen:
(It doesn't look as bad in the screenshot, but is very noticeable when playing.)
I know it's normal for this to happen because of pixel scaling, but how can I reduce the jaggedness/make it look smoother? I have tried plugins like Galenmereth's pixel perfect, but it doesn't work for me (I assume because of the style of my graphics). I don't know if this is possible, but is there a way to get RPG Maker MV to recognize the player's monitor's resolution and automatically adjust to the best resolution for that? (Possibly a silly question.)
I see fullscreen work just fine for many other RPG Maker games (Ib, Lily's Well, Mad Father, etc) that start out in windowed mode. How can I get fullscreen to work smoothly like that? Do I have to redo the graphics/scale them to match a new resolution? I'm not necessarily looking for a plugin here, but appreciate any answers. Sorry if these questions are too obvious.
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