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MV MOGhunter's Chrono engine + Jeremy Cannady's Map scroll plugin help!

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: MV MOGhunter's Chrono engine + Jeremy Cannady's Map scroll plugin help!
  • Original author: Geeguz
  • Original date: August 13, 2024
  • Source thread: https://forums.rpgmakerweb.com/threads/moghunters-chrono-engine-jeremy-cannadys-map-scroll-plugin-help.171072/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

I've posted once about this in the past with no luck and since then I've tried eventing together some sort of solution for my problem with still mostly no luck, nothing that worked entirely smoothly anyway. Basically I am using the 2 plugins mentioned above together: https://mogplugins.wordpress.com/rpg-maker-mv/ + https://forums.rpgmakerweb.com/index.php?threads/zelda-style-map-transitions.49264/ using ABS mode in Moghunter's Chrono engine, and they nearly work together flawlessly with one huge issue I've been struggling with for some time now. If you're hit by an enemy at the edge of the screen under certain circumstances and...

Archived First Post

I've posted once about this in the past with no luck and since then I've tried eventing together some sort of solution for my problem with still mostly no luck, nothing that worked entirely smoothly anyway.

Basically I am using the 2 plugins mentioned above together: https://mogplugins.wordpress.com/rpg-maker-mv/ + https://forums.rpgmakerweb.com/index.php?threads/zelda-style-map-transitions.49264/ using ABS mode in Moghunter's Chrono engine, and they nearly work together flawlessly with one huge issue I've been struggling with for some time now.

If you're hit by an enemy at the edge of the screen under certain circumstances and it knocks you back to a previous screen there is a chance for the map scroll to get confused and continuously shift back and forth which USUALLY seems to be able to be escaped by moving diagonally but sometimes it can really be hard to get out of. (I posted a small video demonstration below) (I BELIEVE this occurs when the camera hasn't fully shifted yet by the time you're hit and sent back)

At this point I would be willing to pay 5 - 10$ for a solution here, perhaps there's some sort of additional bit of scripting I could drop in to fix this or something of the sort? My understanding of coding is quite limited ATM. Thank you in advance, really hoping to find to some sort of solution for this once and for all.

You can also play my game and test the issue yourself here: https://geeguz.itch.io/samsons-task-beta-demo

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#039#rpg-maker-archive#js-support

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